Inheritor of Souls and Emotion
requested by anon, sent through singing telegram
Heart is an aspect about emotions, soul, and identity. It’s the deeper cousin to Rage, which is about Passion and Bending of Will.
Heirs are the passive Inheritor class. They get things, and are protected in their endeavors. Wards are placed under the wings of their aspect, while Heir accepts the responsibilities of them.
An Heir of Heart thus is protected by Souls and Emotions. They can split themselves into Soulshards to accomplish more tasks, have emotional loci to help and guide them, and will generally get along well with themselves. The only conceivable problem is that Heirs tend to not accept things, including aspects of themselves, which could lead to an internal schism, and an external problem.
HOW TO PLAY AN HEIR OF HEART
Accept help from yourself
HOW TO DIE AN HEIR OF HEART
Be a grumpy douche to yourself
[Harmonic Movement]: Split your soul from your body and split further. Multiple shiny versions of yourself come out at the same time and work in perfect harmony. It looks freaky to viewers.
[Me’s A Crowd]: Summon Paradox Ghosts of yourself. They’re likely to be addled by the impromptu summoning. At low levels, they’ll be flickery, confused, and silent. High levels means more solidity, more harmony, and even temporary life. At said high levels, the ghosts eventually fuse into your body as a new part of your soul.
[Metaphysical Breakdown]: Let every emotion in your body out at once. Things get hectic. Tends to be destructive, but works wonders against bosses.