The Pros and Cons of the Codex
Good roleplaying games tend to have a lot of lore packed into the world; it’s one of the most appealing aspects to players like myself, who enjoy spending countless hours studying these creations. But how do you fit all that lore into a game that is already very large? For many franchises, this is where collectible extra bits of reading come in. Assassin’s Creed has its database, The Elder Scrolls has its many books and letters, and Dragon Age has its codex. But there are both pros and cons to this function in a game.
Dragon Age codex entries are written in the perspective of people living in the world. For example, many take the form of excerpts from books written by the Chantry scholar, Brother Genitivi. Or they might be little notes left behind by a person, then found by the player. Or they might be letters written between two people who may never even actually, physically appear in the game, but leave their presence through the codex.
The great thing about this is, the flavour added is extra spicy when it feels like it is coming from an actual person. Someone took the time to write something down, that your character then comes across, without breaking immersion. It gives you the player more information about the world, while at the same time gives the character you’re roleplaying as more information about the world. It feels much more real than if you, the player had knowledge that your character wouldn’t realistically ever be able to know.
But there is trouble with in-universe written codex entries as well: The biggest being, this perspective can be biased. If you’re reading something about the Qunari written by a Chantry scholar, chances are it will refer to them in a very poor light, compared to how the Qunari would refer to themselves. Why? Because within universe, the Chantry is full of racist zealots. So when your character comes across something like this in Dragon Age Inquisition:
Scrawled Note You've heard how the Dalish would hang trespassers. Hung them from trees, is what they say! Would you believe you can still see them? I swear on the Maker's beard, when I saw that face in the tree, I just about pissed myself. The screaming face of a murdered bastard, right in front of me. I was afraid if I stayed long, I would hear it howling. I hadn't even been drinking. Don't believe me? Go see for yourself! Brien.
There is nothing to dispute what this person has written. A naïve player may take it at face value, without accounting for in-universe biases against the Dalish. Now, if you’re thinking that’s too far-fetched to believe anyone would do so, then I must say I am very jealous of your fandom experience being so different from mine. Unfortunately, there are a lot of people who lack critical thinking skills, whether it be for real life or engaging with media. Hell, I will fully admit to falling for real life propaganda myself, so I certainly would not say I’m above it either.
Dragon Age Origins had a great way of getting around this: Depending on your character’s origin, you unlocked different versions of the same codex entry. For example, the codex entry on city elves has three different variations: One written by a human Chantry sister that any non-elf character unlocks, one written by a city elf that a city elf character unlocks, and one written by a Dalish elf that a Dalish character unlocks. Each version paints the city elves and history in a different light. Not only does this cover different bases and makes it crystal clear that the writing is founded on an in-universe bias, but it also adds to replay value, because you are collecting something different each time you play. Unfortunately, Dragon Age II and Dragon Age Inquisition did away with this.
Another struggle with codex entries is the fact that they are collectibles, and therefore only unlocked if the player happens to come across them. While this can add a secondary goal for the player to find all the codex entries possible when playing, it also leads to any missed codex entries meaning missed information about the world. In some cases, that’s not that big a deal; in the grand scheme of things, who cares if we know the story behind the wyvern head mounted on the wall of a café in Val Royeaux? But in some cases, rather informative writing on a hot in-universe topic is tucked in a note found behind a locked door somewhere. Such is the case with the following codex entry in Dragon Age Inquisition, for example:
The Annulment at Dairsmuid When we heard of the injustices against our fellow mages at the White Spire, the Circle of Magi in Val Royeaux, I feared what was to come. Our Circle at Dairsmuid is small and isolated; it exists largely as a façade to appease the Chantry. When the other Circles rose up, the Chantry sent Seekers across the bay from Ayesleigh to investigate. They found us mixing freely with our families, training female mages in the traditions of the seers, and denounced us as apostates. Perhaps they thought we were spineless robes who could be intimidated with a little bloodshed. Before I was first enchanter, I was the daughter of Captain Revaud, of the Felicisima Armada. I know how to plan a battle. They brought with them a small army of templars. We fought. And we might have won. But they invoked the Right of Annulment, with all the unrelenting brutality that allowed. It is their right to put screaming apprentices to the sword, burn our "tainted" libraries, crush irreplaceable artifacts under their heels, tear down the very walls of our home. No mage has the right to disagree. We of the Dairsmuid Circle wait now, behind barricades. I have sent word to our brother and sister mages of this outrage. When they break through, we will not die alone. —Final journal entry of First Enchanter Rivella, slain in Dairsmuid, 9:40 Dragon
This codex entry is the last words of a dead woman, murdered in what is, in my opinion, a hate crime based on her being a Rivaini mage practising culturally traditional magic. Veteran players of the world of Dragon Age are already familiar with the viciousness and cruelty of the Chantry, but new players are not. And with Dragon Age Inquisition already so Chantry-focused, it is exceptionally rare in this game to hear of any disputes from sources not painted as an antagonist. So if you, the player, never unlock this codex entry, you, the player, may never read one of the few examples of the Chantry’s corruption.
Fortunately, thanks to fandom archiving efforts, all codex entries can easily be found online. But that is only because of fans who lovingly record all the content of the game, not because of anything from the actual game developers.
I believe that codex entries have a proper place in the world of Dragon Age. At this point they are a staple feature of the franchise, and I enjoy reading them. But I do not enjoy having to collect them in order to do so, and I do wish that there was a function that perhaps after you beat the game, you automatically unlock all codex entries, or if BioWare themselves were to publish all the codex entries online instead of fans having to do the work ourselves.
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