Why You Should Read: The Anomaly
Introduction & Disclaimers
The Anomaly, by Coffeelemental, is simultaneously the "Saturday Morning Cartoon of Undertale sequels" and the Sistine Chapel of Undertale fan comics in its tone, dedication, polish and detail.
(In this work, Frisk is referred to as “she”. As such, the review will refer to Frisk with corresponding pronouns. The comic also has a major character death, in case one really, really dislikes that. The following review may contain minor spoilers.)
Art
Few other comics compare to its consistent precision, polish, and detail. That said, The Anomaly's sheer amount of content (128 pages, five playable segments, several lore posts and a few animations) and dedication over the years (it started on June 19, 2016) makes the work incredible even among those few.
Its great attention to detail and polish is especially obvious because of all its human characters. Many find humans hard to draw properly: there are so many ways they can look “off”. Yet, even in the comic's relatively crude early pages, humans have perfect proportions and poses. More impressive still is how Coffeelemental draws perfect humanlike anatomy (e.g., humanlike hands) even for characters where she could easily dodge the challenge.
What the Sistine Chapel does not have: a before-and-after (left and right) comparison of turtles in business suits.
In short, The Anomaly is basically the Sistine Chapel of long-form Undertale comics. As Coffelemental points out herself, in the first fourteen pages quality and style varies. But she improves very quickly: there's a jump in quality at Page 9, and it just keeps getting better.
As per its realism/detail, characters look somewhat more biologically plausible and, for lack of a better word, more monstrous or bestial. Undyne has scales in some places, as well as (this may come as a shock) a nose, though in most shots her face is largely flat with slit-like nostrils like Lord Voldemort. (well, some fish do have tiny nostrils.)
Indeed, as impressive as it is, its stylistic approach is so unique it takes some time to get used to. Furthermore, it seems the sheer dedication to precision and detail has its downsides. In Coffeelemental’s first animation attempt, she had to slightly simplify and adjust the antagonists' designs just to make animation possible, and then she could only do it in choppy 15 FPS (frames per second).
While its overall quality is rather consistent, the style/format shifts in tone. Akin to the original Teen Titans' anime-like exaggerations, characters are drawn in a simple style for comic effect a few times.
One particularly stylish element is how Coffeelemental blends in-game mechanics (such as literal buttons) with a somewhat more realistic style and tone. Referencing how battles in Undertale are in black-and-white, the pages are monochrome when Frisk resolves conflicts. Indeed, as it’s revealed later, Frisk can only see in black-and-white ever since falling into the Underground.
Plot & Themes
“Frisk is using her personal control of the timeline to ensure monsters have a peaceful return to the surface world – but the seven who sealed them underground in the first place have some problems with this.” - The Anomaly’s About page
It's clear The Anomaly's plot is carefully planned out, as is suitable for a work of its length. That most of the work takes place after an eight-year time skip, its mentions of other timelines, and its timeline-jumping might seem like risks to a simple, comprehensible plot: it's certainly complicated other works' plots. Nonetheless, in The Anomaly these are kept balanced, leading to a plot that's the perfect blend of simplicity and complexity.
(Pre-game foreshadowing, from this page. If one looks closely, the brown goat has barely visible pink blush stickers...just like Chara. Art by Coffeelemental)
In the comic itself as well as the game, there's foreshadowing aplenty---even for the events of the game itself. One of the playable segments is even an entertaining flashback sequence in itself.
Sometimes consequences are delayed across pages; characters make plans to deal with other characters later. Given the antagonists are immune to reload-related memory loss just like Frisk, they must resort to stealth, trickery and subterfuge when interacting with her.
As befitting a work with several immortal characters, it has extensive historical lore, contextualizing the human-monster conflict and immortal characters' motives. One piece of lore even neatly resolves one big problem in the game’s background: if humans can’t use magic, how did “humanity’s seven greatest magicians” create the Barrier?
The story brings up intriguing questions and mysteries. Why are monsters losing access to their magic? What is the mysterious thing connected to Frisk? Some have been resolved at time of writing, and others have been resolved in a fascinating way that just leads to more intrigue.
While some of The Anomaly's themes (e.g., "With great power [over time] comes great responsibility") are pretty common in Undertale works with a Frisk-based, Post-Pacifist timeline premise, The Anomaly nonetheless deals with those themes in an interesting way. Its biggest theme is "Are you [Frisk] strong enough to protect humanity?"
The theme is manifold. Frisk feels obligated to protect monsters (and humans) from human-monster conflicts, but a secret confidant worries the pressure of her role is mentally running her ragged. Then there's moral strength: as the antagonists fear, despite her goody-two-shoes persona Frisk has used her power for evil, selfish, frivolous or just silly ends a few times. (e.g., flirts and jokes backfiring and leaving others aghast)
Characterization
The characterization is so widespread, so outstanding, that the reviewer figuratively can’t say enough good things about it. (But, literally, will have to do so, or this post will get awfully long)
From the first playable part. Note Undyne's higher LV. Also note she eventually joined the U.S. Coast Guard (which is technically military) here sometime eight years after the Pacifist ending, so whether she gained the LV then or earlier is ambiguous.
Characters from the game itself hew closely to their original, nuanced personalities. (This is especially remarkable for Sans, given how often his character is distorted or misinterpreted in the fandom.) It pays attention to even tiny, easily-missed quirks and variations, such as the fact Sans always takes Frisk out to eat before a serious talk (Genocide Route aside) and Undyne’s military(-esque) background and combative nature. Like in-game, characters have “portraits” when talking in the playable segments, but these ones are small full-color digital paintings with a wide array of expressions.
Many works give Frisk an undefined or pretty bland personality and background. That's easy to do, given Frisk's ever-neutral expression, rare and indirect dialogue, and only faint hints of personal preferences. Yet, in The Anomaly, Coffeelemental made the rare choice of giving Frisk a particular ethnicity and background, vague it is. (Her entire pre-Underground backstory is told within two pages) It contextualizes why Frisk was such a goody two-shoes pacifist from an early age, that one (spoilers) timeline deviation aside.
Speaking of Frisk's friendly and pacifistic ways, while Frisk is indeed as described, it's not her whole personality. Though playful, flirty and, well, “frisky”, she feels responsible for the safety and happiness of a people she brought above-ground, and has kept her role as a “time-space hero” secret. Her duty has made her something of a control freak; after a major character death she rewinds time to prevent the most minor of conflicts. But that absolute control over the timeline may yet corrupt her: she selfishly reloaded just to fix a bad grade on a test.
The Anomaly is impressive not only for its seven antagonists at once working together, but for them all having distinct personalities, approaches, and relationships with each other. Though they broadly agree on particular courses of actions, their motives and level of monster sympathy differ. Regardless of their species, it's remarkable just how humanized they are as villains.
Playable Sections
At a few points in The Anomaly, Coffeelemental chooses to convey the story in a way that is “hopefully more fun and more practical than using a comic format”. Namely, in playable downloadable games.
At time of writing, it has five playable sections. While the reviewer, unfortunately, cannot play the playable sections (the reviewer's computer is rather old), I’ve seen playthroughs on YouTube. The level of characterization, worldbuilding and general atmosphere in this playable segments are excellent. It adds lovely details that simply wouldn’t fit into a comic within a playable narrative.
The author says she’s chosen speed over polish for the sake of regular updates; nonetheless, they are impressive. Four of these sections even have a turn-based battle system, and two are so in-depth they take an hour to fully explore.
Coffeelemental says she tried really hard to emulate Toby Fox’s style and sense of humor...and she succeeded. The quirks and jokes in things like item descriptions would fit right in. Indeed, when looking out the window in the first playable section, one gets the famous phrase “It’s beautiful day outside”, in a non-threatening context, long before Toby Fox did the same thing in Deltarune.
While Coffeelemental didn’t make the music for these segments, she nonetheless curated the music for the playable segments well. Often music from Undertale is used, but for situations where Toby Fox’s music doesn’t suit the situation, she’s contacted composers.
Conclusion
This gem of a multimedia work seems rather under-appreciated on Tumblr itself, or even its dedicated YouTube channel. Truly, it boggles the mind to wonder how a long-running work of such quality could stay obscure.












