Cogfort and Cities art-spread from the new article.
"Drive Me Closer", as they say.
seen from China
seen from India
seen from United Kingdom

seen from China
seen from China
seen from India
seen from China
seen from Chile

seen from United States

seen from Malaysia

seen from Oman
seen from United States
seen from Malaysia

seen from Sweden
seen from China
seen from Belarus

seen from Malaysia
seen from China
seen from United States

seen from Malaysia
Cogfort and Cities art-spread from the new article.
"Drive Me Closer", as they say.
Our spies have managed to get hold of this blueprint of a Cogfort. The pilot, often known as the “puppeteer”, hauls activation chains to move the vehicle’s limbs and rotate it on its axis. These link to the tendon-chains on the legs of the Cogfort, which are often seen as a weak point by enemies – but they are forged from rare metals, making them almost impossible to sever. By necessity, repairs and maintenance must be performed in the field, while the crew must make do with cramped quarters, made up of little more than racks of string hammocks. By far the most precious component of a Cogfort is the arco-combustor – the steam-venting, rattling engine, fuelled by emberstone. So precious is this engine that it is attached to a dirigible, ensuring that even if the Cogfort is lost, the priceless engine might be recovered.
Interior look at Cogforts, from here.
Imperial Knights, or Cities of Sigmar Terrain.
I heard rumours about the Cogforts being big, like mobile cathedral big. Migth Be That.
Get inside the lore and design of these Cities of Sigmar war machines.
The three Cogforts known collectively as The Deathbond now serve Nagash, their pilots resurrected as pale revenants.
Such is the Power of Nagash.
Going to flavour mine though as fuelled by a shard of the Crimson Keep, captured by the Diamond Fangs when the Keep manifested in their territory (and a bit of death infighting happened).
The Amethyst-Fang.