i’m really super frustrated, my ghostbuster can’t smush things in the pools the way i want, so i’m thinking of building a light dragon to grind in the pools.... is that a good flight to use? do people even grind in the pools?
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i’m really super frustrated, my ghostbuster can’t smush things in the pools the way i want, so i’m thinking of building a light dragon to grind in the pools.... is that a good flight to use? do people even grind in the pools?
I just tinctured my old Mire Flyer and HOT DAMN
(Shout out to Redfoot for the Stats and Salamanderpie for the Anticitank that opened my mind to anticipate)
Edit: A quick thing to note is that AppleOcean has an ambush, which really helps with regular battles; that said I’ve done some testing with ambush-less fodder now:
- 30 VIT and 45 DEF seems to work better than 55 VIT (still need to test some more though) - I managed to take on a Hawksbill Goliath as my first battle - That said, most of the time a restart is necessary after beating a boss - Crystalhide Jester is the bane of my existence. I anticipate, it meditates. I eliminate, it attacks. Though using Haste on the other boss seems to net a second turn most of the time, so I’ll have to do some testing here
- Just regular battles wear you down pretty fast - Sap whenever you have the turn and breath to do so - Not every enemy can be safely Haste’d against (with some faster ones it messes up the turn order)
tldr; training a dragon with an ambush works a lot better than one without
2019 Edit: Seeing how the bug that ate your first turn was fixed, the build got a lot more viable. The extra turn means you can throw in an Anticipate or Sap against pretty much all 3-packs of enemies, and even some 4-packs, so it’s super durable now. Also, always using haste does absolute WONDERS for it, to the point that I’ve been able to take on back-to-back bosses. Really ought to write a guide for this thing
I’ve been meaning to write a guide for this build for over a year now.... :/
tldr; is that you get one more turn against most 3-packs than you’d need to kill them, so a well-placed Anticipate or Sap does absolute wonders for your longevity (keeping your health & breath near max against regular enemies, while only taking 1 extra turn per battle to do so). Examples for most battles:
Haste -> Rally -> Eliminate -> Anticipate -> (Enemy x2) -> Eliminate x2 Haste -> Rally -> Eliminate x2 -> (Enemy) -> Sap -> Eliminate
For bosses, make sure you always have Haste applied, allowing you to do any 1 thing then anticipate before the boss might hit you. An easy turn order would be “Haste -> Anticipate -> (Boss) -> Rally -> Anticipate -> (Boss) -> Eliminate -> Anticipate -> (Boss)”, then Haste and do the whole thing again
Optionally, if you have lots of breath, you can replace the rally with an eliminate. Just remember to always renew your Haste, and always Anticipate before the Boss’ turn, and you should be golden. ✨
Element doesn’t really matter, so long as it’s not weak against Water or Shadow (Water especially). Fire/Wind is weak against both, Ice/Earth against 1 each. Plague resists Shadow (physical boss); Water resists the mage boss, but is weak against Lightning (one of the fast spellcasters has that element).
45 DEF / 30 VIT works better than 55 VIT; outside of breathbuilding or missed Eliminates, the only spellcaster that’ll ever hit you is the water boss.
There’s some more stuff, such as faster or slower enemies, or 4 packs, which I’ll probably write about if anyone’s interested in a proper guide... Feel free to ask if you have any questions \o/
Just keep in mind that Crystal Pools & Mire don’t drop Eliminates, so your main fodder trainer shouldn’t be for either venue. The build is great to have for festivals though, as it allow you to 1) slowly train fodder (aka make money), 2) have a chance at boss drops (more money!), and 3) get the most fest currency per hour (fashion!!), all in one.
Oh and also, if you have a Ghostlight Anticitank (Redfoot Variant), you can use the same playstyle there too, though you won’t be able to take on the neutral boss as your 1st battle (0 breath + bleed damage = bad time). Works well in Harpy’s Roost too, and since you’re faster there you get +1 turn against more enemies, often letting you both Anticipate and Sap in the same battle.
I’m starting to really like this build
I just finished leveling my 2-fodder roost trainer to 25, and took him to the Roost for some testing and you know what his very first battle as a trainer is against?
A chicken! Seeing how the boss-killing was one of the reasons I wanted to try that build (but with Anticipate instead of Scratch), this was absolutely perfect. And sure enough, he managed to subdue the chicken:
Can’t speak for regular battles yet, since this was my first and so far only fight with the build, but I’d say that made for an excellent first impression.
Ghostlight Ruins is known for being able to get fodder to level 4 in 2 battles, but fun fact, you can apparently get them to level 4 in just 1 battle if you're up against against a boss
Pro Tip: When using a Mire Monk, during your first round of breath building, always meditate twice.
Kereth here just missed an eliminate and it doesn’t really matter because he can still eliminate away to his heart’s content. (Unless he’s dodged twice, but that’s just hella unlucky)
The starting packs can still require a few resets, but after that I can pretty much stay however long I want (unless of course RNG decides no eliminate shall ever hit again). Considering that my second trainer isn’t even level 25 yet, this build is A++
[Link to the Workshop Workers build]
I very much recommend adding Bolster and Shred to your physical fighter for fighting bosses, helps by losing less health over hits and getting some extra bleed damage respectively.
(Also, I ended up giving my mage less INT and a little more buff, although that sadly also means Disorient won’t bring lightning/arcane enemies into a scratchable zone. Might tincture that again in the future, but for now it works)