These are the first three pages of Don’t Fall. It succeeded in setting up the story and conflict in three pages with ease and had me sold: I wanted to read more so I bought it. This universe is composed of three different areas: the highlands, the midlands, and the lowlands. Traveling is always dangerous the closer to the edge you are. We’re introduced to two siblings: a brother, Fearchu, and his younger sister, Aibshe, who are out and about on their way to barter and trade. A slip-up by the kid sister results in her acting out the real-life role of cliff hanger and her big brother coming to her rescue which ends them both in hot water more trouble.
It is here upon finding some temporary shelter that Aibshe discovers a possible way to solve their dilemma, providing a glimpse of hope as the situation is dire. Fearchu the level headed and older big brother knows best and dismisses her curiosity and her way to get help. This is where the plot moves in a way to surprise the reader: brave little Aibshe ventures out and discovers much that flips everything their people have ever known. Game Changer, for real.
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