As we all know, spikes can fit into most decks. But what deck do they fit in best? There are several commanders that give our spiky boys the best treatment.
Today we’ll focus on Ramos, Dragon Engine , a rather open-ended commander that lets us flex how we want. At five color, ramos lets us include all the +1/+1 counter staples, while allowing us to include some of the flashier options, like Training Grounds to increase our spike exchange rate.
However, the real focus using Ramos is that ability. Five counters for ten mana. At the going spike exchange rate of 2 mana per counter, Ramos himself nets us a break-even point. This way, any value generation we throw into the mix nets us pure value as, once a turn, we don’t have to worry about wasting mana to chase those gains.
Five counters can be a lot, especially without any value effects, so it’s important to monitor the situation of your spikes and not overexert them just to chase a synergy. Ideally, we want to activate ramos for as little as 3 mana, and no more than 8.
At 6 mana, Ramos is a bit of a spendy commander, at it’s best to manage your profit the turn he comes down. If you can get the mana to activate Ramos four times a round, this value can be tough to slow down. Behind that cold metal exterior, there is a home for spikes.