Question about breaking Component/System as reusable module
See How to Decouple Complex Systems with Events and Glue Components When designing complex game systems, particularly those involving state machines or intricate component interactions, decoupling can be a significant challenge. As discussed in a recent Reddit thread (link: https://www.reddit.com/r/gamedev/comments/1mz8t27/question_about_breaking_componentsystem_as/), the reliance on specific…






