SHOT LIST
As of 24th May, working out what needs rendering and how long in duration it goes. The overall animation will run in at around 1350 frames.

#dc comics#dc#batman#tim drake#batfam#dick grayson#dc fanart#bruce wayne#batfamily





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SHOT LIST
As of 24th May, working out what needs rendering and how long in duration it goes. The overall animation will run in at around 1350 frames.
Render Dilemma
Overall, the renders came back from the render farm in a good way, but Shots 6 to 9 came out with a few glitches to them. Flynn’s body textures were appearing as a textureless black in the renders, and a hitherto unnoticed Arnold light got in the mix and caused a black box to appear where it was. These are straightforward enough to fix by just running them through the render farm.
After help from the render technician, we found an earlier version of the skin texture was still somehow active on the Flynn model, which we replaced with the lambert that was used on the rest of the body.
Thumbnails
Designing the thumbnails, I wanted to use the most iconic (and consistent) shot of the piece and use the titling and logos I did in the videos.
FINAL DEADLINE DAY FOR MAIN PROJECTS
18TH MAY
Will continue working on and sorting out the animation to its completion now.
CONTINUED DEVELOPMENT - NEARING COMPLETION
Intro sequence animated.
Titles added, eases into adventure
Sound effects, working from the previous project file and adding new sound work from university’s sound library
Added enhancements on the vocals, echos and that sort of thing
Re rendered Shot 5
Added a blurred zoom
Different ending punchline, might change this, as it’s a bit on the nose
CURRENT RENDER
The footage got back from the render farm looking really nice.
- Intro sequence improved
- Camera angles changed
- Credits set up for when they’re needed
- Change the compression of the video file, as there is a lot of flicker through this compression.
- Shot 5 pointing down to lava is missing, incorrectly rendered? Will re-render this shot wholesale to get better result.
TIMING SHUFFLE
Reworking a few parts of the timing so that scenes hold longer and the cuts aren’t as sharp as previously done. This will help the musician make the music for the short.
Render Wrangling
Sorting out the files for rendering. This was a very time consuming procedure as, to optimise, I had to separate the scene into different chunks with each respective model referenced in.
Gone are the days of sitting down and waiting for all of it to render on the uni computers, introducing the new Render Farm! I had previously used the Render Farm and Vray to render a Collaborative project, and I am sold from the finish you can get through Vray.
This means changing the lighting and materials again, but in the long run this will be worth it.