Convexity Devlog 2
Hi again, and Happy New Year! Sorry for the large-ish gap between my last post, I didn’t really have much to write about. I also had exams which took up a lot of my free time, but it’s the holidays now so I hope to get much more done to make up for it.
This time around I don’t really have a bunch of new content per se, and as such this will probably be sort of brief, and is more of a ‘Hey this project is still a thing!’ update. Recently I took a step back and realised I hadn’t done nearly enough planning for the game ahead and was going in fairly blind, which never used to be a problem as the projects I’ve worked on previously were more learning exercises than anything. After spending a few days of combing through online tutorials I managed to cobble together a display management system of sorts that directly scales the game perfectly to any monitor it’s played on- theoretically anyways, I still need to test that on another computer. Granted I was originally planning on fixing and revamping the game’s lighting system, but as things tend to go in game development, solving one problem created 50 others.
Following this I completely stopped all ‘development’ on the game (that is actually making it within Game Maker: Studio), and went back to the planning stage (which I never really started in the first place). Currently I’m working on a comprehensive GDD (Game Design Document) for the game, which will include a complete outline of the story, mechanics, and everything in-between. At the moment it’s almost half-done, but progress is going smoothly, and I hope to have it completed by the end of the week.
So onto (slightly) less boring stuff, the overall story is pretty much sorted out now, and I’ll talk about it a bit more in future posts. One of my close friends, known by his online alias as ‘Wheatbelt’ kindly decided to revamp one of my art assets for me, as apparently the original placeholder I was using triggered him every time he saw it. Here’s the new sprite he made:
(Thanks heaps btw man this sprite is awesome)
I’m also working on another, far larger project with him and another friend of mine, _Inck (who both lack tumblr accounts- I’ve yet to convert them). This other project is called Cinderverse, if you want to know more about it you can check out our accounts on instagram under _Nu1l (me), wheatbelt_is_trash, _inck, and cinderverse_official. Okay shameless self promotion of other stuff done, onto whatever the hell else I have left to talk about!
Now that I think about it i’m pretty much out of new things to talk about, though I will mention what in particular I plan to work on in the coming months. First and foremost I need to finish the actual groundwork for the game and get most of the basic underlying mechanics built properly. This will also include working on the dialogue system, as well as the addition of combat and a basic inventory system. This inventory won’t be a main focus however, and will mostly be used for carrying items needed for puzzles or that have some use in combat. More on that later.
As always, thanks for reading! The support for my last post caught me completely by surprise, so thank you all very much for showing your interest! Seriously, you guys are great :D
Thanks again, and have a great 2018!








