I love that now that he's familiar with Ooccoo, he's actually happy to see her instead of confused and a little disturbed.

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I love that now that he's familiar with Ooccoo, he's actually happy to see her instead of confused and a little disturbed.
He's got to be the most nonchalant guy to ever have his entire race kidnapped and potentially fed to an evil dragon.
Record scratch! Yep, that's me. You're probably wondering how I got here.
This is one of those moments where Twilight Princess feels like a modern (for the time) successor to Ocarina of Time. Not in the superficial ways that everyone cites, but by using the camera to flesh the subtext of Link's emotions.
Aside from one instance in Link's Awakening of a potential response being "fine" instead of just "yes," The Wind Waker is the first game where Link's personality shines through in his dialogue. Hell, a lot of his personality in OoT and MM is subtextual anyway, so WW is the first where his personality shines at all. I love Wind and I love how silly of a kid he is. I really need to hone in on this more in how I write him in my fanfics. But yeah. "A night-creeping rascal!" Amazing.
I love this man and his stupid little mustache. He's such a prick in the beginning but develops a real heart of gold. He's got to be my favorite companion in the series.
I wonder if this letter is from Beth to Prince Ralis. Even if not, I love this guy's random little appearances.
They wanted Link to have a moment of grandiose heroism early in the game, and they sure gave it to him. I understand that everyone wants different things out of Zelda, and not everyone is a fan of the linearity of games like Twilight Princess and Skyward Sword. But even the greatest hater needs to appreciate that the Switch Zeldas' nonlinear structure didn't let the writers pace out the story to have moments like this peppered throughout. I will always love Twilight Princess, and this scene reminds me why I continue to play it thirteen years after I first picked it up.