Western Approach: Coracavus; Guard's Hall and Holding Cells
Once we can cross the pits of sulphur, we have access to Coracavus, the dark pit, a Tevinter prison placed far away from the cultural heart of the Imperium. The prison punished local people who denied Tevinter's claims to the region as well as so-called "loyal" citizens who believed that living on the fringes of civilisation would grant them immunity from the Imperium's laws. Political prisoners who did not find execution went here as well. This prison was so ruthless that no name or money would make your punishment lesser. Death was better than being sent to this prison.
[This is part of the series “Playing DA like an archaeologist”]
Guard's Hall
In the moment we enter this place we can see the intricate Tevinter design: pointy ends, hexagonal shapes, rhomboids, combined with what looks like green marble. There is two floors in this part, the lower one which consists in corridors that lead to cells, and the upper one, which I assume would have been used by guards. On this floor we find a pair of artefacts that looks like a “brain with spikes”.
So far I still can’t guess the function of this artefact nor similar ones like the “diapasons”. This one looks like a tear, on its base it has an oval with isolated cells from which a spike pops up. On its back it has some decoration that I can’t understand either.
Along the corridors in the lower floor, we find many times this other artefact. In Razikale’s Reach we saw that this artefact worked like a lens, directing the energy from the source to a gigantic frost gate.
Along this corridor there is an access that leads us to a basement: the torture/sacrificial chamber. The design changes radically.
Holding Cells
At the basement we see no decoration, no elaborated patterns encrusted in the wall, nor green marble. These are the cells where prisoners were kept and tortured. The only minimal decoration are paintings on the wall.
There are mainly two paintings: the six-headed serpent which seems to represent Tevinter or at least, the arcane/research aspect of Tevinter. I have the impression of seeing it where arcane research is performed around or when information is kept . The other painting is the rhomboidal head that could be the representation of a dragon, an Old God, or the Archon. It can be found in many artefacts as part of their design: we find it in the ceiling of Tevinter buildings, in paintings, urns, containers, etc. It’s curious to see these two symbols on the cells. Maybe it was a way to reinforce the identity of the torturer upon the prisoners, as if making sure that they were reached by Tevinter no matter what. If the six-headed snake is truly related to arcane research, it may imply that this chamber allowed experiments upon the prisoners.
As part of the decoration of this chamber we see the national banner of the Tevinter Imperium [a snake and a dragon] in addition to these hexagonal containers. They are found almost everywhere where a Tevinter ruin exists.
They have a sun-like symbol on them. I have some hypothesis about what their function could be, but none is strong enough or based in some element more or less reasonable, so I will leave it there.
One of the cells in this chamber shows an arrangement with one of those artefacts of three claws, tied with chains to a pair of claw-like bars. It seems to be used here as a device for torture or experimentation. There is a body in this cell from which you can loot a band, identifying the corpse as a slave. Several bodies here have a bracelet, indicating they were prisoners.
Heading deeper into this chamber, we see more paintings of that rhomboidal face and some sarcophagi with the design of the “Horned warrior holding a sword”.
Sadly, we don’t even have a small note about this coffin as we have with the “Lost Idol” [Check Western Approach, Old Chantry Trail Signs]. If the other coffin is about Razikale Ceremony, this may be related to it as well, but I have no idea how. However, it’s strange to find this object in a chamber of torture. Unless it filled a purpose: maybe the prisoners could be used for these ceremonies. Maybe, once dead, prisoners were sent in these sarcophagi to places where their bodies could be used during this ceremony. Or maybe they were forced to be inside the coffin while alive. We know the elvhen have something going on with putting people in Uthenera, inside coffins, and making them “sing” around lyrium [Trespasser elven temple in the Deep Roads]. Since we know Tevinter co-opted so much from the elves, maybe this ceremony of Razikale needs bodies in these coffins to perform similar rituals. There are so many of these coddins everywhere where Tevinter ruins exist that it has to be a very common purpose.
That the coffins are in front of a small cell arranged for sacrifices makes me suspect even more the fact that these coffins had a function of transportation of prisoners or sacrifices [I don’t see Tevinter burying prisoners with formal ceremonies after they passed away because the torture].
In this cell we find the six-headed snake painting beside a Veilfire brazier, and an instrument I have no idea what’s for, several skulls, and a sacrificial altar with an urn on it. There is also a skeleton with a dagger, dead long ago.
Beside the cell with the sacrificial altar, there is another that looks like an office: it has a library of scrolls and a desk, where we find the codex The Secret Tongue of Slaves. It narrates how slaves, despite their illiteracy, developed an argot to exchange information with others. I suspect this codex is making the player aware that the same symbol used in a group could have slightly different meaning in another.
Guard's Hall Again
Once we leave the cells, we can continue exploring this corridor of guards. There are some extra cells along the way, specially this one from where the darkspawn came out. There are more three-clawed devices that in the Holding Cells were used for torture. Here, maybe for intimidation? Clearly this artefact has several purposes.
The main doors that separate the sections of the prison are exquisitely decorated, although the columns and the walls show a curious mismatch of styles. As if this place had had another purpose, more rustic, and then it was embellished later. That pattern at the bottom of the columns is usually seen in Tevinter buildings, so there is nothing too strange about it.
The door has a design displaying two snakes heading to a star/sun. Most of the decoration around this frame resembles scales. Through this door we leave the Guard’s Hall and head to the Records Room.
[Index page of Dragon Age Lore ]









