Corebound (ttrpg) : Combat Dice & Movelists <- CONSIDER THIS OUTDATED,
corebound ttrpg has since been renamed to tumbletables and this post is outdated in its wording, but feel free to read ahead if you still wish...
/ the core concept / the basics / an introduction
Corebound is a combat-focused system i've been drafting up for a while which revolves around the idea of what i'm calling dice-building. Like deck building but. Y'know. With dice. Specifically what each face allows you to do.
Basically you know roll tables? us ttrpg fans love roll tables right??? this is a customize-your-tables-for-combat system. build-a-table if you will.
So to start us off, this is a turn based combat system. The only reason I mention this is that at the start of each of your turns, you roll your combat dice, which determine the moves you can make that turn.
So what are combat dice?
First off, they're d6's. Now to explain them I'll need to explain Movelists alongside them:
Every combat die has its own movelist. A movelist, simply put, is a list of 6 slots (representing the six faces of the d6 die) which store moves (potential combat related actions). When it's combat die rolls a number, that means the move stored in the corresponding slot (if there is one) is available for use.
Moves also have a weight (higher weight moves tend to be more powerful), and each movelist has a maximum for the total amount of weight the moves it's storing can have.
This all being said, here's a visualization of what two empty movelists might look like (note: use noticeably different dice for your combat dice so you know which one corresponds to which movelist!!):
and then here's an example of what a really basic move could look like. slot is a common term used in moves to utilize the number of the slot it's in, and w1 stands for the move's weight!:
so then say we put this move into slot 4 of movelist A. It'd deal 5 damage (slot+1 becomes 4+1) and would be accessible whenever you roll a 4 on combat die A. Note that its weight has also increased to 1 out of it's max of 9 due to it now storing the move's weight:
but yeah!! that covers the core mechanic that makes corebound. almost everything else is built around this!
I do worry that it's a little too complicated or unwieldy though, so i've been working on learning Godot to program a little character sheet maker and manager! like d&dbeyond and whatnot but for corebound!













