The many tribes of the pastel colored eponas are widely known as peaceful races in the known cosmos, combine this with the facts that they are small humanoid equine beings come in almost every color combination, style, and pattern anyone can think of, they have large eyes and small muzzles, and they are very open about their feelings, they aren’t what anyone would call intimidating. Which have made many beings wonder why no one has conquer them yet, a question with the simple answer being that many have try to, but only once.
Epona Biology
Eponas are all mythical mystics standing on average of 1.2192m(4ft) tall with a rare few being much taller, and they are dual magic with one magic being phonomancy (The magic of music) and other depending on which of the eleven tribes of epona they belong to. Each tribe has different powers as well some differences in looks but they all are part of the same race, it should also be noted that while most eponas are the same tribe of one of their parents it is possible of an epona to be completely different from any of their parents.
Because of that all tribes do share similar traits, like the fact they have the gestation period of humans or the fact that despite their small size they are as strong as seven horses combine and about as fast. Another being that despite being equine like they are in fact omnivores, but they do greatly prefer plants over meat to the extent that eggs and cheese is the closes most come to eating meat. Also, all eponas can look like humanoid versions of any specie, subspecies, hybrid, breed, strain, or variant both living and extinct known. This also have the following traits:
Rhythm: Eponas are very skill at singing, dancing, and rhyming, so good in fact they can and do literally break out in song and dance numbers like some kind of musical. This also makes it fairly easy for them to learn musical instruments and most eponas do know how to play many different instruments. Now the reason they can do this isn’t fully understood but eponas do have a form of synesthesia that allows them to see music as colors and many believe this at least part of the reason for it.
Long Live: Eponas live for about 1000 years, they reach adult around 120 years old.
Creature Traming: All eponas have a nature skill in traming non-sapient creatures of any kind.
Rubber Body: Eponas bodies reacted a like they are made of rubber allow the bend, stretch, and bounce in ways impossible for other beings. This gives them resistance to falling, constricting, and bludgeoning damage and immunity to electro damage, it also allows them to fit into spaces much smaller than them.
Semi-Prehensile Mane: Epona manes and tails’ hair are semi-prehensile, allowing them to grab and hold things.
Powers Combine: While two or more eponas are in physical contact that can share manna with one another, as well as spell effects.
Expressive Eyes: The pupils of eponas large eyes can change into simple shapes when an epona feels an emotion very strongly or are under a spell effect, eponas can learn to do this at will or stop it but it takes some training. Also, they can see up to four times the distance of a human.
Hoof Hands: Instead of hands like most humanoids eponas arms end hooves that first like the same kind they have instead of feet, but if one takes a closer look or watch as eponas picks things up with them you can see that not the chase. While they have an outer hoof wall like most equine’s hooves on the front and sides, the inter part as well as well the back is flash cover in the same color fur as the rest of their bodies. This inter skin covers highly specialized muscles that when combine with the highly specialized hair growing on them gives eponas the same level of dexterity that a human hand in a mitten would have.
Magical Tattoos: Not truly a biological feature but a cultural one that almost all eponas follow. Almost all eponas has at least one magical tattoo, what age they get their first one depends on their culture but it is almost unheard for an epona to reach adulthood before getting their first. Each tattoo has the magical ability to cause the fur that grows on to grow color and design as the tattoo itself so everyone can see without having to shave the fur off, as well as at least one other magical ability. The common being an enchantment that increase a skill or talent the epona alright has but other enchantments are not unknow. Eponas take these tattoos very serious, and one of the most insulting things you can do to an epona is make fun of their tattoos.
Tribe Talamh
Members of this tribe are called talamhs and are geomancy(earth magic) as well phonomancy mystics. They normally grow a little taller of then other tribes and are widely look on to be the default eponas sense they don’t have the extra features seen in other tribes.
Great Stamina: Talamhs have high levels of stamina, so great in fact they can run for three days without getting tired. However this doesn’t stop them for getting sleepy.
Super Strength: At will talamhs can increase their strength to sure a degree that can lift up to 50 times their body weight. This lasts as long as the talamhs want it to be on.
Vibration Control: Talamhs can control the vibrations they send out when they willy hit something with any parts of their body. For this work the vibrations must be send though a solid object to another part of it, as long as counts as one piece or are held together very closely by solid pieces. They could for example kick a bookshelf and cause only one book of their choice to fall off without bothering the others.
Sleepwalking: Talamhs can keep doing very simple tasks in their sleep, like running, in their sleep, but they can speed they are going at or stop, or change what they are doing own their own.
Tribe Eoin
Members of this tribe are known as eoins as can be quickly identify by their bird like wings, they are meteoromancy (the magic of the weather). Their wings can look like any kind of bird wings and they often have feathers instead of manes and tail feathers instead of the normal tails found on other tribes, they can often have feathers growing in other places as well. With these wings and feathers also come some bird like behavior traits.
Cloud Walking: Eoins can treat clouds as well solid enough frogs and mist like they were as solid as a pillow.
Flight: Eoins can fly.
Cloud Shaping: Eoins can shap and alter clouds by working it like clay, they can even change what kind of cloud it is or cause it to become a storm cloud.
Hand Wings: Thanks to specialized muscles and feathers eoins can use their wings like hands.
Tribe Uisge
The aquamancy (magic of water) uisge are the most different looking of the eponas, this is because instead of being cover in the soft equine fur and having an equine tail like other tribes they are cover in fish like scales and even have fish like tails. They also have wing like fins are their back and can fins on their arms and legs as well sometimes mane like fins on their heads instead of manes. They also have a second form they can take at will.
Mer-form: Uisges can at will transform the lower half of their bodies into a giant fish tail that increases their swim speed by times five.
Amphibious: Uisges can breathe water as well air.
Water Walking: Uisges can stand and move on liquids as it was solid ground at will, they can also turn off this ability at will.
Cold Resistance: Uisges are resistance to cold, taking only halve damage from it.
Tribe Criostail
The semi-transparent criostail look like they are made of cut gemstones and crystals, even their eyes look like gems. So, it should be of little surprise to learn they are crystalmancy (crystal and gem magic) mystics.
Hard As Diamonds: At will criostails can make their bodies as hard as diamonds.
Manna Storage: Criostails’ bodies can storage double the amount of manna then their bodies can generate. They can’t storage the manna they naturally generate and draw it all the time, they have to draw it in from somewhere is and they can’t go over that limit without harming themselves. They glow when they are storing manna.
Manna Transfer: At will criostails can transfer their manna to other beings and things with a tough
Reflection: Criostails’ bodies can reflected ray and beams.
Tribe Ialt
At first the umbramancy ialts from a distance may look like an eoin but when you get close you can easily tell them apart thanks to the bat-like, wings, ears, and fangs. Ialts have bat-like behavior and out of all eponas are the ones most likely to eat meat.
Night Vision: Ialts can see in the dark.
Echolocation: Ialts have echolocation giving them blind sight and the ability to notice things around them they can’t see. And of course, very powerful hearing.
Sonic Scream: Ialts have a powerful cone of sound as a breath weapon.
Wall Climb: Ialts can stand on walls and ceilings like they were walking on the ground
Tribe Aisling
The oneiromancy aislings with their ethereal flowing manes and tails, sparkling coat, and solid glowing eyes may at first be mistaked for spirits, which only made more likely when one learns of their abilities.
Spirt Form: At will aislings can take a form that looks like they are made of the same ethereal hair as their manes. It this form they are incorporeal and can fly as fast as they can walk, they can also morph their form a bit like it is gas.
Dream Travel: Aislings can enter one being dreams while they are sleeping and travel to another person dreams and exit to the real world there. As long as both are asleep and are in 8.04km (5miles) of each other. If the person they enter the dreams of wakes up before they can travel to another then they appear right beside that person.
Dream Scanner: Aislings can at will do a scan of the area in a 8.04km(5miles) radius to find all dreaming beings in it. They can tell how far away they are from them.
Sleep: Aislings can cast a sleep spell on others or themselves at will by touch.
Tribe Latha
Lathas are often mistaken for centaurs due to them having similar body builds, but on closer inspection it is easy to see that the luxomancy lathas don’t have a divining line of fur where their humanoid and equine like halves meet.
Bright Light Vision: Lathas can see just as well in bright light as they can in normal light.
Flash: At will lathas can created a flash bright enough to blind normal sight.
X-Ray Vision: At will lathas can use x-ray vision to see though things, they can adjust the vision to only see though things they wish. Meaning they could make it that they could only see though walls and not flash and clothes or only see though clothes or flash. 0.6096m(2ft) of solid matter is enough to stop this and they can’t see though lead.
Infrared Vision: Lathas can see in infrared red.
Tribe Draoidh
With the large singular horn on their forehead the general magic draoidhs look somewhat like an anthro unicorn, and the fact that they can have cat like tails or ears instead of equine-like makes it even more so. The draoidhs have some cat-like behavior, and thanks to the fact they are general magic mystics often server as mages in epona’s society. Their horns come in many different shapes and styles with some even being antler like.
Limited Teleportation: Draoidhs can teleport up to a mile away and can carry someone as well as anything they are wearing but can’t teleport though solid objects, even a net is enough to block their teleporting.
Telekinesis: Draoidhs have a form of telekinesis that forms an aura of around something they wish to move. They can be seen as it also causes an aura to form around their horns.
Magic Sense: Draoidhs can sense magic when being use or when an item is magical, they can also tell what kind of magic it is if and its power level.
Energy Beam: All draoidhs can shoot a beam of energy from the tip of their horns as a form of attack.
Tribe Dealan-de
The ecomancy (magic of environment) dealan-des with their lepidopteran-like wings and antenna are view by many to be the most beautiful of all eponas. They are normally a little shorter on average than other epona.
Flight: Dealan-des can fly
Shrink: At will dealan-des can alter their to as small as 45.72cm(18in).
Healing Dust: Dealan-des can create a dust from their wings that heal minor injures.
Gift Of Gab: After only hearing a few words from any spoken language dealan-des can speak it, this also works on non-sapient languages.
Tribe Cothrom
The biomancy (magic of life) cothroms with their insect like eyes, beetle-like wing case and wings cothroms are easy to tell apart from other eponas. Especially with you take in account they often have other beetle like features, like horns, spikes, antenna, and sometimes even exoskeletons.
Shapeshifting: Cothroms can change shape at will.
Massshifting: Cothroms can alter their weight and mass anywhere between 11,000kg(24,00lb) to 8.1oz at will.
Sizeshifting: Cothroms can alter their size between 3.96m(13ft) to 45.72cm(18in) at will.
Flight: Cothroms can fly.
Tribe Dia
While the others tribes are almost equal in numbers the dias are much rarer, this is partly because they aren’t a true tribe at all. True some dias are rarely born dias but most become dias by not fully understood metamorphosis in which an epona will explosed in a flash of light only to reform as a dia. When they do they become phonomancy general magic mystics no matter what they were before, grow wings and singular horn on their forehead, if they didn’t have them already. Because dias have the powers of all the other tribes combine, including the ability to take a latha like form at will or a normal epona form, and are very rare they automaticity become an epona royal when they ascense (what the eponas call the metamorphosis), normally getting the title of prince or princess. They also often grow features of the other tribes and will always grow larger, in fact dias can be three times as big as a normal epona.
Demi-God: Dias are a type of deity, they have quintessence impowering them can learn powers and abilities only deities can learn, are immortal, are immune to the following: Death effects, sleep effects, mind-altering effects, transmutation, pathogens, radiation, toxics, poisons, paralysis, aging, and curses, they can allow themselves to be affected by them if they wish and effects power by other deities will still affect them as normal. Being demi-gods they still need to eat, drink, sleep, and breath.
Spell Resistance: Dias have a high spell resistance even by the standers of mythical mystics.
Manna Armor: Dias generate a form of force field around their bodies that absorb most damage that is throw at dias, giving a form of damage reduction. However, it can only absorb so much damage at one time.
Aura Of Authority: Dias generate an aura that make others feel like this is a being to respect and listen too. While they can’t force other beings to obey or listen to them with this ability it does help get them to. This is a mind-effect.
Epona Society
Hailing originally from the world of Saoghal and spreading out to many worlds from there, and growing, the epona race is one of the few races in which all of their cultures and societies are under the rule of one civilization. This is no doubt thanks partly to them being fairly new to cosmos travel and mostly due to the fact that their civilization in what most would call an unitopia or at least pretty close to it. Eponas were able to get this way thanks to strong and well-funded social programs and education system, making things like poverty, crime, and famine almost non-existed, and thanks to great diplomacy the eponas haven’t beed to war sense they untied as a people. Now with say the eponas due have diverse cultures but they all have the following things in common.
Violence Past: Eponas many be peaceful now but that wasn’t always the case, Before they united they were in a terrible war so devastated that many thought it was going to be the end of the world. Something that was reinforce by the many villains and monsters that came to Saoghal thinking they could take over what they assume was a weak race. But it was the devastated and outsider attacking them that cause the eponas to see the errors of their ways and start to work together to build a better world for all, funny enough it was after they untied and starting rebuilding that the first dias came to be for reasons no one knows.
Matriarchy To Equalarchy: Females eponas, called mares, outnumber male eponas, called stallions, about four to one so for the longest time epona society was heavily matriarchy but they have sense become an equalarchy. At least on paper, truth be mares still have a leg up on stallions in many ways.
Herds: Because of the fact that mares outnumber stallions by a fair bit polygamy is the norm almost eponas, with them living in family groups call herds. Normally these herds are about five mares and two stallions with a few children in size, but they can be larger or smaller.
Skittish Of Others: Because of them being very new to the larger cosmos at and their past with other races eponas are can be skittish around other races they aren’t use too. In fact it is fairly easy for a weaker but more intimidating race to bully an epona into submissive. This behavior combine with their looks and peaceful culture has led many to believe that the eponas are a weak race, only to learn better when they push an epona too far. Lucky the epona’s civilization is making progress on teaching their people more about other races causing more and more eponas to be more open around other races.