The user is able to heighten their own abilities tenfold whether it be speed, aim, strength, hearing, etc. So, no flying. A work around for that would be for a holder to enhance their jumping abilities and jump to about forty feet in the air
The user can also strengthen/upgrade the powers of other Miraculous Holders (Mouse holder can make clones of themselves that can alter their sizes, Dog holder can Fetch multiple objects touched by their ball, Monkey holder can alter the powers of their opponents in any way they want)
The user only transforms back after five minutes if they use their power on someone else, typically another Miraculous Holder to give their special power a boost.
Once the user reaches adult age, the time limit will not take effect, they can heighten more than one of their abilities and the powers of more than Miraculous holder at a time
The bat-wing scythe is perfect for intimidation, defense, and offense
The blade is capable of cutting through any material
The teeth of the user’s bear trap open wide, wider… Then snap down shut and deliver a powerful kinetic force, which can knock the target back and cause internal and/or external damage. Basically, concussive force
Impact knocks out the opponent for a few minutes and can take down the strongest of structures
When activated, there’s about three seconds before Impacg takes effect, so the user can throw the bear trap at their target to avoid any setbacks such as the user or their allies getting knocked back from the sheer force
When the user reaches adult age, they can use this power as much as they’d like without transforming back, control the force’s radius to avoid casualties, and set a time for when they want Impact to activate
Probably the most intimidating of the Coven Box weapons, the Bear Trap has a never ending chain and jaws able to cut through any material
The Bear Trap can be used for travel as a grappling hook
The user can see up to five possible futures related to the same event (Just with different events) in their head
When glimpsing at these futures, time around the user becomes much slower. Say they took thirty minutes to examine the futures, then three seconds passed around them
You’ll know when Clairvoyance is in effect because the user’s eyes glow a soft purple
Usually when the user gets older, they can see more futures, and when they make physical contact with one or more people, they can have them see what they see
The Plague staff can extend to an infinite length and propel the user to great heights
It can also be used as a nightstick and as a shield when spun fast enough
The user doesn’t necessarily become invisible, their body just mimics its surroundings so it can blend in and allow the user to sneak up on their target. (Imagine very realistic body paint that changes colors)
Camouflage also allows them to do the same to objects. So, if their target runs down the street to try and get away, they could end up running into a brick wall that’s camouflaged to look like the rest of the street
When the user reaches adult age, they’ll be able to stay camouflaged for as long as they please, camouflage other people and more than one object
And with enough training, they can camouflage sections of their body. It may seem useless, but imagine a target freaking out because the Chameleon hero has no head
When thrown, the blades can come back to the user like a boomerang even if they bounce off of a surface., unless they embed themselves in the user’s target
Able to be used as climbing axes when scaling a surface
When activated, Manic allows the user to generate spirals composed of air and create sort of a tornado effect around them, pulling in anything around them
The vortex can be projected as a long-ranged attack, or as a tornado for both offensive and/or defensive purposes
With enough training, they can select what they want to pull in
When the user reaches adult age, they can control the size of the tornado, create more than one, and control where they go and how much power they have
One of the more destructive weapons of the Coven Box, the sledgehammer is capable of destroying just about anything
When spun fast enough, it can be used as a drill and dig through the surface
The user can summon dozens of clones that follow the orders of the original. So far, the most summoned by a minor was twenty
The clones all have the same objective as the original, share the same personality, and have the same relationships with people the original is associated with
With enough training, it is possible for the clones to hear each others thoughts so they can work better in sync
When the user reaches adult age, they can make an infinite number of clones. And, while rare, sync their thoughts with other heroes to add them to their “pack” and work more effectively
Spin it fast and use it as a shield, vault with it, maybe stab something or someone
Use it as a javelin and pierce a bitch
The user has reflexes as fast as a second, which allows them to easily evade any oncoming attacks. No, it’s not super speed
The reflexes kick in when the user is about three feet away from an attack. So, if a bullet were three feet away, Dodge will activate and allow them to move out of the way in time or flick it out of the air
Like with Clairvoyance, time moves slower around them when Dodge is activated
As the user reaches adult age, they will actually gain super speed. The fast reflexes are more like a training power to prepare them
While they may not look like much, those boots are quite likely the Deer Hero’s best (and only) weapon
For the hero, they’re lightweight and easy to run in, but once they kick someone, it’s as if the target were hit by a literal two tons
When Heighten is activated, the user can control which of their five senses to sharpen- See, hear, and smell things from miles away, feel the smallest vibrations against a surface, and… Whatever they might do with taste
Heighten could be helpful in situations where there’s a villain who can turn invisible, teleport, has super speed, can shapeshift, and had powers similar to Reflekta’s
A common side effect of using the Owl Miraculous is being able to easily sense an unknown presence, which is helpful, actually
When they reach adult age, the user can actually sense things beyond their current plane. This would be perfect for akumas such as Lethe, allowing the user to see and hear those Lethe has erased from existence
Can be used as a staff or pole vault by lengthening the handle and the unbreakable glass works as a reflector
Or just use it as a magnifying glass and find clues
When activated, the capsules in the tail glow a bright red signifying that they’re ready to be used, the the stinger at the end of it can inject a target with the venom-filled capsules and incapacitate them
While they don’t cause death, there have been holders who have put people in year-long comas with the capsules
As the user gets older, they’ll have an infinite supply of capsules to use
They can also control the effects they can have on a target, ranging from regular lethargy to making it feel like their limbs are heavier than stone
The tail is a tube-like article of clothing so it’s able to hold the capsules. Super flexible and hard to break
The tail itself responds to the user like an extra limb and goes where it wants them to go
When activated, five glowing blue “puddles” will appear on flat surfaces, and one under the target’s feet, teleporting them to one puddle, then another, and so on
This can disorient the target and only the user will know where they end up next
The user is also able to travel through the puddles without becoming disoriented
When they reach adult age, the user can create as many puddles as they’d like, close and open a new one
The whip can be used for travel, offense, and defense
It can stick to any surface and act as a grappling hook, or grab things out of mid air kind of like a frog’s tongue
When activated, Beacon shoots from the user’s hand and creates a massive beacon lf light that can reach the ozone layer
It causes this sort of hypnotic effect toward the user’s target, creating a perfect distraction until the target is snapped out of it by a quick slap to the head
You’ll know Beacon is working when the target’s eyes are glowing a bright green. Also, they’re doing whoever it takes to get to the light
As the user reaches adult age, they can trap any targets in the beacon the second they touch it
The quiver contains an infinite amount of arrows, refilling when a certain number is used
When the arrows pierce something, they can leave a brightly glowing green spot on the surface and help any other heroes navigate their way through the dark
Ensnare can summon multiple web strings that will chase after, wrap around, and drag targets caught in it to a massive web
The strings are nearly impossible to escape and avoid anyone and anything the user does not deem as their target
The time limit only activates once all of the targets are captured
When they reach adult age, the user can sense where the target are, almost like how a spider can sense vibrations on their web, and make web strings appear where the targets will end up
A small grappling hook attached to the user’s wrist like a bracelet
Just point, shoot, and you’re traveling like Spider Man
To activate Charm, the user has to play a tune on their flute
The moment that the user’s intended target looks into their eyes, they will do whatever the user tells them to, as long as they are able to perform the action (So no looking for Shadow Moth)
You’ll know Charm is in effect when the target’s eyes glow a bright purple and they’ll have this dazed look
When the user reaches adult age, they can hypnotize more than one person at a time, and the time limit has no effect
The flute can be used for defense when spun rapidly, turning it into a shield
Or it can be used as offense when split in half to become nunchucks