Shoutout to everyone who's ever liked my stuff. It's a big contributor for me to shake off the stiffness in the morning.
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Shoutout to everyone who's ever liked my stuff. It's a big contributor for me to shake off the stiffness in the morning.
Is it wrong when I see greatsword wielding elf my brain just went “perfect wife”?
No, this is a completely normal response. Greatsword Elves are consistently ranked within the top 100 wife-types.
Fake VN where you get to date my spirit OCs. (name tags below)
Who would you date first?
Zahraj
Anzu
Tevesh
Jinn
Maya
Liameh
Veo
Gray
Celiphas
Mitzy Lore Post
Mitzy's true origin is lost to time, and possibly tragedy.
Errant thoughts about Armored Core 6
• Armored Core VI is a game about your 3-story steel monstrosity going very fast blowing stuff up. • Armored Core VI is a game about war in a capitalist dystopia where you rationalize the horror you participate in as just another job. • Armored Core VI is a game about cheesy 1-or-2-note characters who only show up on comms and never in person who you will genuinely cheer for, cry for, love & hate by the end. • Armored Core VI is a game about ramming your head against the same boss 15 times until you make a seemingly minor part swap that renders you an unstoppable god. • Armored Core VI is a game about creating emblems and paint jobs for hours to then see those emblems and paint jobs for only 5 minutes in a mission and get a huge dopamine response from it.
Armored Core VI is a game that is not for everyone, but for a certain type of person, it's game of the year. That person is apparently me.
In a year full of bangers, this one is the most video-game-ass videogame.
Do you play Atlyss?
Yes.
waiting for the next update.
MORE Armored Core 6 Thoughts - The Corporate Military Leaders
After coming to the conclusion that Armored Core is my game of the year, I've been thinking needlessly deeply about many little bits of the game. I wanted to put some thoughts out there about the Corporate Military Leaders (V.II Snail & G1 Michigan). More specifically what makes them so different in how the player perceives them -- How their corny characterization makes them all the more engrossing. Spoilers to follow.
Michigan
• Massive blowhard military type, speaks with all the bravado of your stereotypical US army drill sergeant.
• Despite this, he is somewhat endearing. He's still a shill for Balam, but he has a clear level of respect for those under him, and grants even more respect where it's clearly deserved.
• Knows all his underlings by name.
• Will chastise his own men for not showing you enough respect on the mission where you are expected to kill him and his entire force. Seems to take it well despite what's happening.
• Despite his position placing him as one of the defcato villains, there is very little direct animosity to muster for him. By the point in the story where you can decide to kill him, Balam has already lost the race, and Michigan has shown very little ill will towards you personally (even if you've previously betrayed the Redguns).
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(Quick note on V.I Freud: While Freud is Technically a higher rank than Snail, he's clearly turned over military leadership to Snail, which makes Snail more of the de-facto face of Arquebus. Freud's just an ace who shows up to have a good fight, and otherwise doesn't make much of a show. Which, yeah, that's fine.)
Snail
• The Immediate difference here is that Snail is consistently depicted as conceited and selfish. Where Michigan is on first-name basis with basic underlings, Snail is verbally disgusted with the thought of acknowledging anything or anyone that isn't directly and immediately beneficial to him.
• And that's great because this game ABSOLUTELY benefits from having someone that's so easy to hate. Snail treats everyone around him, including his ranked allies, and even Freud, like dirt.
• He's even worse to you in the sense that he's convinced his type of space-cyber-lobotomy is so much newer and shinier than yours and makes him objectively superior to you. Like calm down dude this isn't a brain damage contest.
• This makes the Liberator of Rubicon Ending immensely satisfying in a way the other 2 endings just don't compare to. The game has spent around 15-ish hours having this guy be a gigantic douche in nearly every line he speaks, and then he shows up to fight you when realistically he doesn't even have to considering the circumstances.
• And so with Rusty's theme blaring in the background, he has an angry breakdown while you send him and his Balteus 2: Scuffed Laser Edition™ directly to the shadow realm. It is the most satisfying boss kill in the game.
Wait, you play PF2???
Yes, and GM it.
Pathfinder 2e and Lancer are currently the main RPGs systems I participate in.