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Creating a Custom Django Management Command
Learn how to create custom management commands in Django to automate tasks and extend your application's functionality. This guide covers setup, adding functionality, testing, and best practices.
Introduction Django provides a powerful framework for managing common tasks via management commands. These commands can be executed using the manage.py script, which is an integral part of Django projects. Sometimes, you need to extend this functionality by creating custom management commands for tasks specific to your application, such as data imports, automated reports, or maintenance scripts.…
DAY 26 - QoL - How to see Custom Commands in your IDE, with Naninovel and VSCode.
Previously, I had issues getting the custom command @confirm to appear as known in my IDE.
Everytime I wrote anything, I had these sad red squiggly lines, saying command unknown. When I loaded the project in-engine, I got an even sadder error, immediately.
I thought, maybe there was something wrong with the metadata, or with the script for the custom command itself. I suspected something had to be up, because my metadata file was EMPTY, and everytime I selected purge cache in vsCode or update metadata, I could have sworn nothing was happening.
Spoiler: Nothing was happening.
But let's find out why!
Looking at the documentation, I sheepishly thought the setup directions were based on whether you were using Naninovels in-editor unity editor, or VS Code. I was very wrong. All this time I was missing Newtonsoft Json!
You'd think that means, sunny skies ahead. No.
It clearly says to install via Unity's package manager. I thought OK, cool. But this isn't available on the asset store, and nothing came up when I searched the package manager in-editor.
Because, I didn't understand how the unity repo worked.
I clicked the documentation, the guide, frankly I was lost. And I knew I was lost when I got as far as to wondering if i needed to install this via the NuGet package manager and make an account over on that platform. It couldn't be that much of a faff. It wasn't until I found the one video, that came into existence only 3 months ago did I understand anything, at all.
I needed to take this one link: com.unity.nuget.newtonsoft-json
And add it via "add package by name" in the package manager.
Apparently, that's enough, because once I copied the link into the name field, it loaded for a little moment and brought up the wonderful Newtonsoft Json from Unity Registry.
And then after that, everything went wonderfully! I closed and reopened both Unity and VSCode and--- nothing.
But, the panic was short lived. I saw the note to make sure bridging was enabled on both sides, and that the server ports matched. I had seen the server port number in the vscode settings quite a few times on my journey, so once I enabled it on the unity side of things and saw the number was the same. I knew the end was in sight.
No more sad red squiggly lines under my command! No more "command unknown".
My scripts look like all is well again.
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Helpful bash aliases for any Unix/Linux user
Helpful bash aliases for any Unix/Linux user
Aliases can be very helpful for any linux user, and after writing my last post “How to create custom command in Unix/Linux” I want to share these helpful bash aliases for any unix/linux user.
List in long format
alias ll=’ls -l’
Clear the screen
alias c=’clear’
Clear the history and screen
alias hcl=’history -c; clear’
use Bye to exit
alias bye=’exit’
Some change directory options
alias ..=’cd ..’
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How to create custom commands in Unix/Linux
How to create custom commands in Unix/Linux
Few days ago one of my friend told me that the work on linux is so difficult, because he didn’t remember the complex commands of linux and every time when he want to do some debugging on their linux server he always need to google some commands first, so I’ve decided to write this post “How to create custom commands in Unix/Linux”.
There are many ways to do this, I’ve explained some of the…
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