A Mini D&D Guide For Eddie Munson Fans! (Aka how to do the d&d thing)
So you found yourself writing a character who's playing D&D and you've never played a session in your entire life.
Here are the basics as told by a me! (A DM🤘)
[other players feel free to add stuff I may have left out in the comments PLEASE!]
First! A campaign is a complete story told together as a group. However, every time you play is not it's own campaign. If your story takes up multiple games to complete those individual games are called sessions!
I personally as a DM find it best when my characters have notebooks for longer campaigns to take notes.
Let's start with the positions! The hard part.
There are two main positions you can be you can be the dungeon master (DM for short) or you can be a player.
The dungeon master: is kind of like a guide! They're there to assist the players in telling a full story. The dungeon master is not the players enemy. If the players die the DM does not win. The two positions are friends in the endeavor. Dungeon master usually have multiple characters to play these are called NPCS aka not player characters (very similar to video games. Think the villagers from Minecraft) these are there to help your player characters along OR be there for you or enemy. Note: your villain is an NPC. But that still doesn't make your DM your enemy.
The second position is
Your Players: these is everyone else in the group! Your player will have classes and levels and races. PAUSE.
"But sailor if they're people of course they have races!" Yes they do have that but a race is considered your species [for example : elf, half elves, gnome, dwarf, Goliath, and half orc] each race has their own stats I won't get into those here because there were too many to cover but you can do research on your own a good resource if you're just beginning is the website D&D beyond!
Your class is another important part of your character that decides what you can do there are magic classes and non magical ones and it's good to have a wide variety in your group. [For example the hellfire club has: a Bard (Dustin) who are very persuasive and usually kind of fun and energetic music tends to play a big part of them as a character, a paladin (Mike) like a knight in shining armor they're kind of like you're really cool police friend, your ranger (Lucas) warriors of nature! And several more! Barbarian, cleric, mage, rogue, etc.
Now that you've done all of that reading! (Good job kiddo!) Here's the easy part dice. For the sake of simplicity we will be using 5e rule (5th edition) instead of the historically correct 1e rules because stranger things doesn't use those rules.
You have several dice in a set
D20 - helps you determine if you can perform a task that you would like! The bigger the number the higher your success the lower the number the more likely you fail. If you get it 20 you automatically succeed. If you get a one you automatically fail. In your stats you will get modifiers here's where you do a little math and add up when you roll.
Your other dice- can be used for damage! Usually a specific attack or spell that does damage will have you roll a certain die. (Usually, a D4, D6, or D10 or sometimes several for bigger attacks)
D2???- And of course to help you make decisions there is your two-sided die aka a COIN! Some die come with a cute coin piece that goes with the set but I personally have a trusty quarter.
Together as characters with the help of your DM and dice you will go on adventures and face encounters.
An encounter: are simply just fights and battles that you may face! To get out of them you must fight or use your magic abilities to take over an enemy. Or maybe even persuade them to your side.
So you've face every encounter your DM has thrown your way and faced off the big bad guy!
Congrat! you've come to the end of your campaign and feels like you've won. In a way you kind of have! But just because you 'win' doesn't mean that your DM has lost you have won as a group in telling a story. You have successfully done... "the D&D thing!!!"












