From 2013 to early 2020, I was a community manager at Blizzard Entertainment, dedicated to the Diablo franchise. The majority of my games career thus far has been at Blizzard, and as a community manager, and one of the most special and important times of my life.
My absolute favorite part of being a community manager was content creation. I loved writing blogs, developing videos, and coming up with really cool, engaging content for players to enjoy. I love Diablo, and I loved sharing that love with other folks who enjoyed the game as much as I do.
While working on the launch ramp up to Reaper of Souls, I was tasked with a lot of preview content generation, and jumped on anything lore related I could grab. I'm also approximately 300% Paladin at heart, so writing about the Crusader and their history was a huge win for me.
I spent time talking extensively to both Leonard Boyarsky and Brian Kindregan, two of our writers and narrative designers on the team. Leonard and Brian are intensely creative individuals who have done tons of incredible work, and getting to channel their creations into a community piece was an honor - and honestly, just a lot of fun!
The original article has unfortunately been taken down from the Blizzard site, but the Wayback Machine snapshot can be found here. As there's no guarantee this will be preserved forever, the text has been copied below.
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The History Behind the Crusade
Faithful of Akkhan. Bastions of the Light. Stalwart redeemers of the Zakarum. All of these names could very well describe the newest hero class available in Reaper of Souls™.
Unlike other orders of the Zakarum, the Crusaders bring a distinctly grittier version of a traditional holy warrior to the world of Sanctuary. But where did they come from? What is their role in the Zakarum faith? How will they tackle the looming threat of Malthael on the horizon?
The answers to these questions and many more lay below, so let's kick off our week-long inside look at the Crusader class with some delectable servings of lore!
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The Rise of the Zakarum
The Zakarum faith was founded many years ago, sometime after the Mage Clan wars by the prophet Akarat, a wandering ascetic from Xiansai. According to many historical accounts, it was during this pivotal time (in which humanity was beginning to reject magic for the comforts of religion) that Akarat received a startling revelation from a being he referred to as Yaerius, or "son of light" in his native language.
While there is some debate among scholars as to the true nature of Akarat’s prophecy—specifically, whether the "being" Akarat saw was the archangel Yaerius or simply an echo of Uldyssian’s sacrifice at the end of the Sin War—its significance is undeniable. It is said that the vision, manifesting as a magnificent flash of light and energy across the sky, ignited the fundamental belief within Akarat that humans were powerful vessels of light, and that all should seek their "inner light" in order to live good lives.
Upon receiving this revelation, Akarat set out on a grand journey to the cities Kehjistan, spreading word of his findings and encouraging others to embrace the Light he knew existed within them. Although Akarat would eventually vanish from all historical record, his teachings lived on through the people of Sanctuary, serving as the spiritual basis for the Zakarum faith and church. (Fun fact: The name "Zakarum" comes from "Zakara," meaning "inner light.")
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Light's Dawn: The Birth of the Crusader
During the reign of Emperor Tassara and shortly before General Rakkis’ historic march to the West, a priest by the name of Akkhan sensed a foul taint growing within the Zakarum church. This taint, unknown to Akkhan at the time, was caused by no other than that of the Prime Evil Mephisto, Lord of Hatred, his darkness steadily seeping from the soulstone which lay beneath the Temple of Light in Travincal.
Determined to redeem his beloved faith, Akkhan sought out the most devout, talented warriors and issued them a sacred mission: find a way to cleanse the Zakarum of decay and corruption once and for all. These warriors traveled to the east, directly opposite the Paladins traveling with General Rakkis, following the rumored path Akarat took in the last days of his life before disappearing.
And so the Crusader order was born.
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Amongst the Zakarum: The Crusader's Role
Long time players of the Diablo franchise are likely familiar with the Zakarum faith and may even fondly remember time spent with their Paladin, the playable holy warrior from Diablo II. While Crusaders and Paladins share a devotion to the Zakarum faith, they aren't directly related to one another nor necessarily serve the same goals.
So how exactly do the Crusaders fit into the picture?
Of Paladins Past and Present:
Let's go over what we currently know: a quick overview of the well-beloved Paladin. Paladins are devoted warriors of the Zakarum. Over time since their founding, different sects of Paladins began to form, with separate goals and bases of operation. This includes the Knights of Westmarch, the Order of Paladins, and the Hand of Zakarum.
During the events of the Zakarum Inquisition, the Hand of Zakarum was discovered to be corrupt and collapsed shortly after the events of Diablo II. The Order of Paladins, disgusted by the corruption of their faith, broke away and fled to the west, eventually settling in Westmarch. The Knights of Westmarch, already established from General Rakkis' conquest and eager to diminish their connection to Mephisto's corruption, absorbed the Order of Paladins and disassociated themselves from the Zakarum faith.
These different orders, some intentionally while others as a result of malevolent misdirection, evolved their arts and practices over the years, eventually developing into the Paladins we see today.
The Crusade Continues:
Unlike the Paladins, the Crusaders are an elite and insular group that has seen very little change since their founding, maintaining beliefs and practices most close to the original teachings of Akarat. Though Crusaders may exhibit similar ability to wield and bend the Light to their will as their Paladin counterparts, their fervor comes from a much more pure sense of righteousness. This is in part by design. During their formation, Akkhan made certain to only recruit those with the strongest conviction and battle potential. He also actively avoided bringing in anyone with Paladin training, fearful of any existing defilement or corruption carrying over into his crusade.
As a result of this focused purpose and very guarded lifestyle, the order itself is actually quite small. In total, only 427 Crusaders were sent east, and over time, their numbers have dwindled to the 341 known today. In practice, the Crusaders remain a loosely organized group, often traveling alone or with, at most, a single apprentice—a partnership which will persist until the Crusader's death. When it comes time for the Crusader to lay down their weapon, generally by falling in battle, their apprentice will not only take up their shield and armor, but their name as well, continuing a legacy set in motion so many generations ago.
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Starting the Journey: The Nephalem Crusader
As with the other Diablo III classes, the Crusader is a nephalem, their blood pulsing with same hidden power. Hearing the tales of a mysterious star falling from the sky and having exhausted their search in the East, the Crusader has traveled to New Tristram, hoping to discover anything that might save their faltering faith.
Will you take up the flail and shield in the name of the Zakarum? Are you eager to smite your foes with the pure, unblemished power of the Light? Let us know in the comments below if you'll be rolling out your living, battle hardened tank on launch day!
►► I was able to get this done with different kind of weapons (Daggers, Swords, etc); however you NEED that Holy Point Shot offhand for this to work. I’ve tried a shield off hand and it didn’t work out. Karlei’s Point makes this much easier as you see but you do not have to use it to get this done -- four piece Unhallowed Essence then use a saved dagger/sword you find along the way and get that level 20 greater rift done as soon as possible so you can start doing Torment 6 plus.
https://www.d3planner.com/852874975 - skills and gear you need to get this done
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This video wouldn't be possible without the idea from D3Sanctuary check out his channel here ►https://www.youtube.com/channel/UCWyiFhX-Fw8by_DtJQj-9cQ [D3Sanctuary] ◄ Huge thanks for the idea -- going with Hardcore versions (my own creations of course) since Hardcore rules! :)
Paragon level ► 16 (4 each) run speed, critical, all resists, resource reduction
Greater Rift Level ► 20
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Fresh starts rock, straight up. I love when new season of diablo 3 comes out! I can't wait to play diablo 3 again! Let's hope they make some interesting sets up and add new items that will keep the veterans coming back for more. Here are some reason why many diablo fans/players quit after journey quest is complete.
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Took me for FUCKING EVER but I did it guys
Softcore: All max level P101
F - Barbarian: Jennaynay (she was my first character)
F - Demon Hunter: Elisyma (Fave character always named after waifu OC)
M - Wizard: Loki
F - Witch Dpc: Tia Dalma (Pirates of the Caribbean)
F - Crusader: Brienne (Game of Thrones)
F - Monk: Monkbusiness
HC:
M - Barb: Olaf (League - dual axes)
M - DH: Varus (League - poison builde & 2H bows)
F - Wiz: Fem!Loki
M - Witch Doc: Dr. Facilier (Princess and the Frog)
M - Crusader: Stephen (basically he wanted to be the crusader so I obliged)
M - Monk: Omi (Xaolin Showdown)
I’ve only started levelling my DH, Monk, and Wizard in HC, but soon I’ll get to the rest
I really don't understand why so many Diablo 3 players are complaining about Demon Hunter...
It's true that Demon Hunter with the Marauder set on is super strong and Sentries provide extra support… but why complain?
The new leader board system shows the top players who can finish a Greater Rift (Grift) the fastest and apparently the top few players run Demon Hunter. But I don't see why this is a cause for complaining… it's not like you will win $100,000 if you're top 50 or something…there aren't any incentives (as of yet).
I'm pretty sure any player can create a superb character with the right build and strategic play. It's not like Demon Hunter is the "God class" or anything. Demon Hunters actually take significant damage as compared to Barbarian, Crusader, and Monk. Without the extra protection, playing Demon Hunter would be useless because we would just die when we're being mobbed.
The other reason why I don't understand is why are so many people wanting Demon Hunter to be "nerfed" (to be put down in rank). It's not like you will be fighting someone with a Demon Hunter… YOU'RE PLAYING COOP! Isn't the aim for coop to finish battle as fast as possible and the most efficient way as possible??? It's kind of pointless to ask Battle.net to just nerf Demon Hunter because they will likely nerf the other classes in some way too.