#Fotografiart_E📲 #Instaclip #BuenosDias #D6M #StopTheWar #ParenLasGuerras #MadreInRonda💯 #Spaingramer💜♀️ (en Spain, Ronda City) https://www.instagram.com/p/CawKJBSKaWw/?utm_medium=tumblr
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#Fotografiart_E📲 #Instaclip #BuenosDias #D6M #StopTheWar #ParenLasGuerras #MadreInRonda💯 #Spaingramer💜♀️ (en Spain, Ronda City) https://www.instagram.com/p/CawKJBSKaWw/?utm_medium=tumblr
Name: Michael “Mickey” Romulus
Age: 16
District: 6
Strengths: Resilient, Brave, Stubborn
Weaknesses: Self-Deprecating, Impulsive, Irascible
Preferred Weapon(s): Pickaxe
Training Score: 7
Kills:
Placement:
Запасные части бульдозеров #Caterpillar D6N (D6M) со склада. #бульдозер #запасныечасти #D6N #D6M https://www.instagram.com/p/B9YUi8loBXf/?igshid=1nohzsd507twn
//: Data File Located
✦ Aranrhod Bismuth ✦ Seventeen ✦ District Six ✦ Male Tribute ✦
Preferred Weapon: Whip Key Skills: High Stamina, Minor Weapon Training. Notable Weaknesses: Survival Skills, Swimming, Long Distance Fighting, Indecisive.
//: Subject History
Even before Aran was born, it seemed that he’d already made a name for himself in District Six. Of course, a peacekeeper impregnating women throughout the district was nothing unusual, but a peacekeeper actually sticking around to raise his illegitimate child he never hoped to have? That got people talking.
The peacekeeper was Ryker Bismuth, known for being cruel and uncaring. He slept around with many women and created disarray in the district until he became head peacekeeper. Aran knows him better by another label: Dad. When he wasn’t but a month old, Aran was taken from his mother by Ryker, and for a while the young boy even lived in District Two where people were made into peacekeepers. Unfortunately, he didn’t pick up many skills, because he moved back to District Six when he was six years old and his father became head peacekeeper there.
As a child, Aranrhod saw his father as a just man. His adolescent mind couldn’t comprehend why anyone would speak badly in regards to his dad, who raised him with a stern but loving hand. No matter what the boy did, his father was proud of him, and raised his son to be strong-minded while people all around the district suffered under Ryker’s harsh command. It was because of this contrast between Aran’s upbringing and the well-being of the other District Six citizens that they took to turning on him once he reached his teenage years.
Everything the district said was out of Aran’s control. Rumors were spread about various things concerning him: "Did you hear that the head peacekeeper’s son cut a young girl’s ear off?", "Ryker’s son threatened to kill someone again", "You’ll never guess what that Aran fellow got up to this time". Like most rumors, none of them were true, and Aran actually led a more quiet life aside from these lies. In fact, at age fourteen, he dropped out of school, staying home most days while his father travelled around and each year it seemed more and more rare that the two actually saw each other. However, these few years of seclusion brought more than just loneliness and time for the young man to think. Upon finding some of his father’s weapons, Aran would train by himself. He learned to use weapons such as his father’s trademark whip very well, though he never knew he had anything in particular to prepare for.
This Quell has answered that nagging wonder. Aran has to admit that he’s surprised the district would vote him in, but it’s been obvious from the beginning of his life that his father’s decisions greatly influence the outcome of his life. Because of the hatred most of the district’s citizens hold for the cruel head peacekeeper, taking the one thing he truly loves seems like an obvious approach for gaining more freedom in the district- but will it weaken Ryker, or will a newfound strength come to the tyranny if and when Aran returns?
//: Psychological Profile
Arrogant: This is a trait that has been ever-present in Aran since he was a young boy, mostly due to his proud father who had a high status in the district. His opinion of himself definitely wavered at the start of his teenage years when he’d hear bad opinions of him wherever he went, but since then he’s rebuilt this confidence by becoming his one true friend. This leads him to act selfishly at times, but does not completely dominate his actions.
Indecisive: Aran has never been one to make decisions, and tends to just sit back and wait for things to happen without him making up his mind at all. Though he was raised to have a strong mind and will, he found that if he waited long enough, things would sort themselves out without him having to touch them. To this day he still can’t decide on simple things like which pants to wear, much less anything that could save his life in the Games.
Naive: Due to his biased opinion of his father, Aran sees the peacekeepers as necessary and not bad at all. This also skewers his view of the Capitol, and because he was spoiled, he doesn’t know what a lot of the citizens in Panem have to deal with. He has no grasp on the dark side of the country, and hardly knows what he’s fighting for besides his life.
Socially-Inept: Interaction isn’t something Aran’s had a lot of- especially with people his age. After dropping out of school he was by himself most the time, and doesn’t realize that most people are entirely different from him. A lot of what people say and do confuses him, and he’s often too blunt but doesn’t know the right things to say at the right times.
Hard-Working: When given purpose, Aran will work at something until it’s perfect. He worked on many projects on his own and when he began to train himself, he wouldn’t quit honing in on one thing until his skills were the best they could be. This is how his father raised him to be, and often his mentality of “never give up” is because he’s striving to be like his dad.
Loyal: Despite everything, if a person were to take Aran as he is and not as the rumors say he is, he’d trust them almost immediately. His loyalty has been displayed through his undying pride in who his father is. Also, due to his naivety, he sees almost everyone as worthy of his loyalty. Once he’s promised something, he’ll follow through, and if he trusts someone, he’ll give them his trust forever.
//: Tribute Statistics
Strength: 3 Agility: 2 Survival Skills: 1 Hand to Hand Combat: 6 Fitness Level: 9 Long Range Aim: 2 Mental Strength: 6 Intelligence: 2 Speed: 7 Charisma: 2
//: Face Claim
Dylan O’Brien