DAO modding tip: batch exporting headmorphs
Maybe you just finished a giant set of new headmorphs and don't want to go through them one by one to export them, or maybe you want to make all your headmorphs compatible with Realistic Teeth.
Good news! You can batch export an entire folder of MRH files to whatever they're set up for - MOR or MOP.
Just start a new headmorph using File -> New -> Morph, but before you choose the base head (the option will grey out if you do choose a head), click on "Batch Export Local" over to the right.
It will ask you to choose the folder in which the MRH files are stored, and then it will start exporting! If you have the Object Inspector open you'll see your different MRHs flash past, and it's not a terribly fast process, but it's still a lot quicker than exporting manually.
This can also be used to create a versions of your headmorphs that are compatible with, for example, Brumbek's Realistic Teeth mod. All you have to do is temporarily place Realistic Teeth in your override folder, perform a batch export, then uninstall it again if you don't want to keep it (or do it the opposite way round if you do use Realistic Teeth and want to make vanilla teeth versions). Voila, instant compatible headmorphs! (The same is technically true of mods like tmp7704's Elf Update, but in practice it requires manual tweaking, so it's not a quick install-export-uninstall process.)
In my experience the exported headmorphs don't end up in the usual place MRHs export to when done manually - mine end up in the documents core override's toolsetexport folder instead of my personal module. I don't know if this is different depending on setup, but if in doubt, check the logs (View -> Other Windows -> Log Window) and it'll say there.