Ghouls ‘n Ghosts character and art commentary
Source: Gamest #29 (February 1989)
The following is translation of character introductions for the Capcom arcafe game Ghouls ’n Ghosts that were published in the February 1989 issue of Gamest magazine. It covers, Arthur, the Princess and some of the enemy characters (mostly bosses).
Illustration introductions that we hope will become a mainstay. This time, with the help of Capcom, we’re introducing characters from Ghouls ‘n Ghosts. All the text have been provided by the developers themselves. It seems to be a fun place to work at...
The game’s heroine. A fine and tender woman. She is 19-years-old and a Scorpio. She was modeled after Reiko Hayama.
Now Revealed! The Relationship Between Arthur and the Princess
Three years ago, Arthur thought that the Princess, whom have fallen in love with him after being rescued from the Ghoul Realm, was still just a child at age 16. However, while Arthur was away on a training journey, the Princess matured rapidly into a fine woman. Worth noting that her proportions (which are revealed in the ending!) were already something to drool for! When Arthur came back from his journey, the Princess was suddenly killed before his very eyes! What an unlucky chap. Arthur was overcome with the rage of a man, unintentionally giving the means to defeat the Ghoul Realm. The Princess’s name is revealed in the ending sequence. [Note:There’s some hint to her name in the article, as the author uses onomatopoeias such プリプリ/puripuri and ぐんぐん/gungun to describe her in the Japanese text].
They’re all over the Makai. When they see an enemy, they approach him without any thought. They might seem weak at first glance, but surprisingly they can jump up and drop down just fine as well. We paid special attention to how their bones were scattered when they did. There was also going to be a red grim reaper during the initial plannings.
Guardians of the Makai Forest. Their vomits are used to fertilize plants in Makai. Occasionally when they jump on their backs, they will slide down the grass and fall to a lower level.
A nuisance that moves around and spits skulls. He was already a difficult hell in the original plan, where he spits out around seven skulls at the same time.
Weight: 5.5t (according to himself)
The gatekeeper of Makai Forest. An offbeat being who grabs his own head with his hand and spits fire from his mouth. It’s easy to think he’s a scary guy with his giant body and the lumbering way he pursues his foes, he’s actually a dandy fellow with his green skin and red belt that makes him look like an Italian. Note: We were struggling on working out how he would appear. The original plan was to have various parts of his body (his legs, tail, chest and head) come flying from various directions to form into one.
An evolved form of the Red Arremer tribe from Ghosts ‘n Goblins. He became particularly strong from the experience he acquired from battling Arthur in the past. The four Red Arremers in Stage 5 are known as the Four Devas and are capable of teleporting. They also have a bad habit of collecting skulls. There are rumors whispered in some places that they’re the secret children of Lucifer himself.
Weight: 120kg (estimated)
The gatekeeper of the flames and Lucifer’s guard wolf. Not exactly a character you would want to meet during summer. He was initially named “Pochi”, since he easily caught players off guard who were trying to predict whether he’ll make a large jump or a small jump.
The gatekeeper of the heavens. Its main body is just a giant eyeball, but it can formed a body by surrounding itself with clouds. In Stage 5 you encounter its three offsprings. Note: This guy caused a programmer to cry a lot. The results were pretty convincing.
An eel-like monster that appears in Stage 5. The green cells that are clinging to the walls are actually the eggs that they’re hatched from. It spits intestines from its mouth. Note: During production, one of the developers saw a corner in a magazine called the Nupunupu Grand Prix and someone liked the name enough that they decided to use it as the name of this character. By the way, Nupunupu is a sound made during [blank].
The gatekeeper of Makai Castle. A giant bee-like monster that is formed when several small flies are gathered into one. Turning this into a graphic turned out to be a challenge. There were plans to draw a hairy Beelzebub, but due to a leg hair removal boom at the time, we thought a smooth hairless Beelzebub might look good as well and that’s the version we decided to use.