darkzide121 reblogged your photoset: Hellsing(manga/anime): Alucard This took much...
Wow, that is a really good model, really light, whats your secret with the coat?
I'm not sure what you mean by "secret", so I'll break it down:
Modeling: The coat is apart of the same mesh as his torso/upper body; the head/hair/hat, short sleeves, long sleeves ,wrists, hands, are seperate mesh from the coat/torso.
Rigging: To get the coat to deform as I wanted, I used 25 joints, (could have probably used less, but the deformation of coat would not be as articulate?
Texturing: I used a simple toon shader in maya with 3 duplicate textures: one default colors, and the other 2 darker and solid black respectively, I renders as such based on the lighting (the light is moving around the model in the turn-around).
I hope I answered your question somewhere in there :]
This is not its default pose, just to show the edge-flow with the respective joints














