Bioware failed to manage expectations for veilguard at every possible turn in a way that is both genuinely confusing and makes it hard for me to feel sympathetic about the fan backlash they're getting
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Bioware failed to manage expectations for veilguard at every possible turn in a way that is both genuinely confusing and makes it hard for me to feel sympathetic about the fan backlash they're getting
Okay being cranky again. "Wanting power" is not enough to explain a villainous faction's actions. People and groups rarely want power for power's sake - they feel they need it for some reason, to feel safe, to reach some goal of theirs. So what is their goal? What is their reasoning? What are they trying to do with that power?
The thing that drives me insane about taash's mother's whole deal is that they could have made it work with the lore with like... Two easy changes lol. Children are raised collectively in the qun so she wouldn't have been raising Taash. Okay. So have her be a tamrassan or some other, similar occupation that would put her in contact with children. And have her watch these children grow, have her know that they're the age her child would be now. Have her wonder, have her speculate, have her guess and guess and guess at which child might be hers, so desperate to know them but too afraid to step out of her role in the qun. Then, have her notice the signs in Taash, the signs of dragon blood. Have her know what happens to those children, how they just disappear one day. And she was fine with it before, she understood that it was best for them all, but now she's looking at a child that could be her child and suddenly she can't bear it any longer. And maybe she thinks Taash is hers, maybe it just matters that they could be. So that's why she takes Taash and runs. That would fit the lore perfectly and still hit the same themes!
Also I'm sorry but what a massive fucking waste to cough up all that money for hans zimmer to get music that everyone agrees is "kinda mid" seriously just imagine what other, better things they could've spent that money on
Taking a look at Dragon Age sales figures -
Origins - 3.2 million copies sold (as of Feb 2010, about 4 months after its launch)
Two - 2 million copies sold (as of two months after launch)
Inquisition - over 12 million copies sold (10 years post-release, unfortunately I can't find a more comparable time frame for sales)
Veilguard - 1.5 million "players reached" (about 3 months post-release, expectation for 3 million copies sold, unclear definition of players reached)
Awhile ago, when the generally positive critical reviews for veilguard came out, I said I was pretty sure bioware would be fine and would make it long enough to at least produce mass effect 5. Now, looking at these stats, I'm not so sure. Dragon age 2 was generally treated as a bit of a commercial flop for bioware, so seeing veilguard undersell it by a minimum of half a million units is not encouraging. Especially when it undersold ea's expectations for it by at least half. And I don't think ea's expectations were unreasonable! Three million in sales would put it in between the first two games and well below inquisition, the game it's a direct sequel to. That honestly feels a little odd, since it would imply that the studio didn't believe they picked up any new fans from inquisition's success.
I think that the 10 year gap was absolutely corrosive to the fan base. I understand why it happened on a development level, but it was an absolutely massive mistake. They completely lost the ability to capitalize on the excitement and name recognition inquisition generated as the incredibly popular game of the year for its direct sequel. Again, I completely understand what happened. I just think that all of the decisions that allowed this to happen (canceling project joplin, generally putting the series in the back burner, etc) were incredibly bad. They lost hype and momentum and ended up with far less in excitement and sales than they could have, especially since they lost a lot of long-time, key employees because of the development hell that ensued. This is on both bioware and ea. Bioware for their incredible mismanagement and just constant bag-fumbling and terrible working conditions and choices generally, and ea for allowing this to happen and generally pushing their studios toward a live-service model (plus all the other general ea fuckery).
It's also worth mentioning the "players reached" wording. That obviously doesn't mean the same thing as "copies sold," which likely means that the game sold less than 1.5 million copies. Admittedly, it's probably worth asking exactly how relevant sales numbers still are as we enter the era of game streaming services. It's genuinely hard to say, and that's going to be an industry-wide shift. But no matter how you slice it, the game clearly didn't do well commercially.
Looking toward the future, the first question has to be not what bioware will learn from this, but if bioware will even survive long enough to learn from this. They've had three poor releases in a row in an industry that isn't exactly forgiving. There have also been a few high profile departures recently, and while that might not be particularly unusual after a game launch, it can't be overlooked entirely. The studio is very much at risk of shutting down at this juncture.
But assuming bioware doesn't shut down, where do they go from here? What lessons will they learn from veilguard's failure? While it clearly wasn't a commercial success, it reviewed fairly well with a metacritic score of 82 (compare Andromeda's score of 71, Inqusition's of 85, origins' of 86, da2's of 79, and the Mass Effect trilogy's low 90s). Player reviews, on the other hand, were more mixed. Will bioware decide they made a good game and players just didn't get it? Andromeda and veilguard's writing definitely had some similarities, so maybe this is just the direction the studio has decided to go in and nothing will shake them from it. Or will they see the feedback and lurch too far in the opposite direction? They have a habit of doing that (they did it with inquisition after da2 and anthem's facial animations after Andromeda, for example). It could be that they decide it needs to be even more generic, even safer, to make sure they get the broadest possible appeal. It could be that they decide they need to double down on the nostalgia factor to attract the players of the older games. I don't know. I don't think anyone really does, at this point.
Honestly, I don't think bioware knows either. The studio clearly has a lot of issues that will take a lot of time, money, and introspection to fix. These issues are likely very entrenched in the studio's culture, and have been present for at least a decade, if not longer. And I don't know that bioware has the resources or the willpower to address them, given the circumstances.
I feel like the narrative wants Neve to be this cold ruthless pragmatist who is just here to do a job but is completely hamstrung at every turn by its own refusal to allow her to be even slightly mean. Well I think she should kill someone
The danger with making a game part of a series is sure, you'll get the fans of the series, but you'll also get the legacy and expectations of the series and if the game isn't up to carrying them, you'll hear about it. And I think that's where bioware fucked up with veilguard. It crumbled under the expectations that come with being a dragon age game. On its own it would be a fine, if somewhat boring and generic fantasy game - but they didn't advertise it on its own, so people who wouldn't have bought an average, generic fantasy game did buy veilguard. And a lot of them aren't happy about it.
veilguard just feels very unwilling to commit to its own bits, like the destruction of the south and occupied Treviso. The occupation in Treviso comes across as just as strict as it needs to be for any particular story beat without any real consistency to it. Same with the destruction of the south! It's so bad down there guys, but also harding and Emmrich are going on a fun camping trip down in this war zone. Just pick one! Be consistent!