How To Run A UI Design Critique
"Asking The Right Questions # Plenty of questions and statements work against strong cooperation in a design critique. Here are a few questions that I have found open dialogue for exploring designs in a collaborative, rather than combative, way, which you can suggest to your team. The key is to ask the right questions. (Image: Jonathan Simcoe) (View large version) “HOW DID YOU COME UP WITH THAT SOLUTION?” # A great place to start any critique or conversation is to ask the designer how — not why — they did something. Asking why immediately puts them on the defensive, while asking how invites exploration of the concept’s origin without the need for justification."
https://www.https://smashingmagazine.com/2016/08/running-a-ui-design-critique/?utm_source=you.com
How To Run A UI Design Critique — Smashing Magazine
Asking The Right Questions
Plenty of questions and statements work against strong cooperation in a design critique. Here are a few questions that I have found open dialogue for exploring designs in a collaborative, rather than combative, way, which you can suggest to your team.
The key is to ask the right questions.
READ → https://www.https://smashingmagazine.com/2016/08/running-a-ui-design-critique/?utm_source=you.com
And cross fingers and there it is and pulledHow To Run A UI Design Critique
"Unfortunately, all too often, UI design critiques focus heavily on the visual and not enough on the interactive, much less temporal, nature of the design. For a UI design critique, add the following elements: Identify the presentation media. Along with identifying the audience, review the platform and technologies being used to create the product. Is this an iPhone app? A website? Are you using AngularJS? C#? Make sure these are all considered so that you avoid proposing solutions that wouldn’t work. Outline the process flow. You need to know the road map. For UI design, that would be the process flow for the user’s experience. This might come in the form of storyboards, journey maps or other ways of describing the process, but everyone should be familiar with it before considering the UI. Demo the product, but show more than tell. I cannot stress this one enough: A great user experience has a lot more showing than telling. The end user will need to know exactly how the product works with minimal explanation. Your demo should also require as little explanation as possible. As the saying goes, a good UI is like a joke: If you have to explain it, it’s not very good."
https://www.https://smashingmagazine.com/2016/08/running-a-ui-design-critique/?utm_source=you.com
How To Run A UI Design Critique
"“HOW DID YOU COME UP WITH THAT SOLUTION?”
A great place to start any critique or conversation is to ask the designer how — not why — they did something. Asking why immediately puts them on the defensive, while asking how invites exploration of the concept’s origin without the need for justification.
“Why” questions push us towards trying to prove something is “true,” rather than explaining it as one possibility."
https://www.smashingmagazine.com/2016/08/running-a-ui-design-critique/?utm_source=you.com
How To Run A UI Design Critique
"A good design critique is meant to explore the design, find where it is working and where it could be improved. If done well, design critiques allow everyone on the team to feel as if they have been heard and allow clients to give valuable feedback.
If you are the person running the critique, getting to constructive criticism is often a challenge, especially with groups that do not have experience with the design critique format."
https://www.smashingmagazine.com/2016/08/running-a-ui-design-critique/?utm_source=you.com
Don’t Just Say “Good” or “Bad” For Feedbacks, Learn How To Be A Critic
Are you still just using “Good” or “Bad” to give comments on someone’s work? It is unclear and not that helpful for further improvement. There is a way to provide, also to receive useful feedback, called “Critique”. It is a skill of using critical thinking and methodical analysis to respond to work.
Here is an example of how to critique. Your team is going to design a logo based on a specific topic. Your team member has sketched out several ideas and you need to choose 2 to 3 for them to further develop. You can first find out what you enjoy and what you feel while looking at your partner’s work, it’s based on your personal feeling. At the same time, as a designer, you should be familiar with the design elements and principles. Think about what makes you have this feeling. After you find out which logo is the most effective, let’s say, the most relevant to the topic, you can advise on how to change or explore more to create a better design by using your design knowledge. For instance, there can be more contrast of light value to make the logo more attractive.
It’s not surprising that people may not be pleasant by being disapproved. Therefore, the way how you speak out your thoughts is also important. You should express your feelings kindly because you don’t want to receive similar comments like “I hate it!” in your work. But kind doesn’t mean you gonna lie to others, the work can be improved only when you give suggestions based on your real feelings.
In contrast, when you are the one who receives feedback, you should be open-minded since that opinion is helpful in your progress. Take notes on the crit, ask specific questions and seek the answer if you are in doubt.
I want to start off my design blog by discussing a recent design change in Queens of the Stone Age’s logo. The old logo is on the left and the brand new one is on the right. I very much do not like the newly designed logo as it feels stripped of the not taking themselves too seriously and joking nature that I really loved about the old QOTSA albums. Sure, the band members have gotten older, have families and a lot of things have changed since the medical scare of the lead singer. But this new logo just feels so sterile and try hard, like they are trying to be edgy and look hip but to me are not hitting the mark. I will forever love their tunes and their old logo.