Development Project 01: Nostalgia and Memory. (Update 8.0: Final Renders)
Figure 1: Main and final render.
Final Render Story:
The battle had ended, but the silence that followed felt heavier than the roar of guns. The sea whispered its grief, carrying the loud crackle of flames from the burning ship on the horizon. Smoke flowed upwards, a gloomy beacon marking the loss of more than hundred enemy sailors. Their cries, mingled with those of our own fallen, had long since faded into the wind. The ground, once alive with chaos, now lay still, stained with the blood of men and spent industrial munitions. The bitter taste of defeat lingers in the air as only our abandoned weaponry guards the beach defences. The sun rose over the horizon, casting long shadows on the sand, as if the shadows served as warm blankets, gently laying the brave to rest. The belongings left behind on the battlefield whispers the stories of the fallen and defeated. For every step the enemy gained, they left a part of themselves behind, just as we had. This war does not choose sides in its cruelty. May humanity learn this painful lesson and not repeat it ever again.
Reflection:
I managed to get used to using Substance Painter again as it has been a very long time since I used that software. I also learnt a lot about camera, lighting, and post processing as I experiment with many settings to achieve the final appearance in figure 1. The entire development process took longer than expected but it has helped me to familiar the entire production flow. Hopefully it would speed up production of my next development project.
Extra:
If more time and resources were given for this project, the following are the additional models or effects I wish to add into the project:
Model and replace machine gun and rifle online asset.
Expand the beach environment.
Experiment more on camera, lighting, and post processing.
Optimise the environment even more.
Add more visual effects where applicable.
More Renders:











