Development Project 02: Red VS Blue. (Update 9.0: Final Renders)
Video 1: Turntable animation of the tower environment.
High up on a mist-covered mountain stood an old watch tower, its weathered stone walls standing strong against the harsh winds. The tower had stood there for decades, guarding the kingdom below. The soldiers who manned it were a quiet, loyal few, volunteered to stay in this lonely place, far from the bustling city and their loved ones. The tower was their home, their fortress, but also their prison. Days turned into weeks, weeks into months. They missed the laughter of their children, the comfort of their partners, and the simple joys of life. For as long as the winds howled and the mountains stood tall, they would remain the silent protectors, ensuring that no shadow would ever threaten the peace of their land.
Long live the people, Long live Weng Wang Guo!
I was able to learn and gain experience in areas of development that I had previously avoided, fearing fatal crashes or roadblocks that could halt my progress for days. However, I pushed past my comfort zone and embraced new challenges, such as advanced post-processing, camera animation, asset animation, and enhancing my environment design. By applying the same development principles from my recent first project, I was able to speed up my progress. This experience has better prepared me to handle the workload when I enter the game development industry in the near future.
If more time and resources were given for this project, the following are the additional models or effects I wish to add into the project:
Additional animations. (lanterns moving/reacting to wind, human animation, possible war scene where arrows fly into the tower, day-night transition animation)
Different and advance camera angles to showcase the models better.
More visual effects to immerse the viewers.
More unique assets to the environment to be modelled and textured. (More structures, and weaponry etc)
Further advance post-processing.