╚══ ≪ °⬨° ≫ ══╝ Charges || EP2 of My Alice In Borderland Game Concepts
╚══ ≪ °⬨° ≫ ══╝
Name: Charges
Difficulty: 𝟣𝟢⬨
Player Count: 12
Time: 30 minutes (2 mins per round, 30 sec per intermission)
Venue: Electrical power plant
Game: The game comprises a bunch of a large play area of checkerboards like electrical tiles. Participants are given phones and placed on opposite side where each side's participants starts with a varying integers of charges either positive or negative depending on the side they started on. Each round, the monitor in the middle of the game board will show a sequence of arrows pointing either North, East, South, West based on the game board perception rather than the player's perspective which the participants have to memorize. Each correct movement rewards the player with a positive charge, while each wrong movement penalize the player with a negative charge, and the next direction is in play. Participants must use up all the movement based on the amount shown on the sequence, and may not intersect a tile they had already stepped on in the same round. During anytime, the players may exchange charges with each other if they are within arms length (you must be able to touch the person), Player can use the phones they have been provided with to exchange or receive charges (you can't exchange simultaneously). Exchanges must be agreed on both parties and the maximum one can exchange depends on how much until it hits neutral charge (for example If I have -5 charge, I could give only -5 charge max).
Game Clear: Have a neutral charge at the end of the game
Game Over: Have a positive or negative charge
Rules:
-Violence is prohibited
-Players must use up all their movements
-Players mustn't leave the play area
-Exchanges are made in consensual agreement on both parties
-Players can only exchange up until their charge is Neutral
-Rebelling is Encouraged
Hidden Rules and Solution: The Values of charges are actually predetermined and each person on each side have another who has the same integer as theirs (ex: -6 and +6) same with the sequence. The Rebelling is Encouraged rule isn't in reference to the game rules but a rebellion on one's initial rationality and willingness to venture in the world of the nonsensical. Keeping in mind of the theme of the game, the positive player should follow the entire sequence while the negative player should act in the opposite direction told by the instruction. The sequence should allow them to accumulate equal amount of integer respective of their charges and be able to trade with one another in the last sequence and therefore allowing both to have a neutral charge
Themes: The Game explores the themes of Rebellion, rationality and irrationality, prediction, and cooperation
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