Really interesting slide deck from NVIDIA about the lessons Valve learned from porting their games to Linux, and in turn from Direct 3D to OpenGL.
(And also very relevant for my post on multi-threaded OpenGL.)

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Really interesting slide deck from NVIDIA about the lessons Valve learned from porting their games to Linux, and in turn from Direct 3D to OpenGL.
(And also very relevant for my post on multi-threaded OpenGL.)