Discworld | Part 8
Time to continue my exploration and gathering information on what it takes to be a hero. Next up I went to the Inn to see what was happening there now.
Inn:
New stuff outside!
We've got an inn/bar-keeper, a sailor, Gaspode the Wonder Dog who talks and his wooden man, I mean totally normally man and not a weird puppet? at all.
Gaspode was basically using the wooden man as a ventriloquist dummy and every time I tried to talk to the sailor Gaspode would take over there, too. I tried giving Gaspode the bone, but he just spat it out when I tried talking to the sailor and I lost it. I reloaded then left for now but would be back.
Street: Toy Shop: the toy bin had new toys: this time a dinosaur! Otherwise things were unchanged.
Dino.
I didn't find much else of interest in the Street areas, although the fishmonger was back and no longer being tormented, I mean loved on, by the toilet octopus.
Shades: Hovel: Found a knife in a bag of thief's tools.
House of Negotiable Affection: I chatted with one of the ladies there and found out a hero should have camel-flage (possibly a kind of perfume according to her?)
My last location in the city was the newly opened Sybil Ramkin's Dragon Sanctuary for swamp dragons which are far less dangerous than the current full dragon terrorizing the city. Swamp dragons are mostly a terror to themselves with their tendency to explode very easily.
I met her at the door after knocking but she told me to come round the back as she's feeding her darlings.
So to the dragon pens!
And this has gotta be a Monkey Island reference. "That's the second largest woman I've ever seen!"
Monkey Island: "That's the second biggest monkey head I've ever seen!"
Unless they're both referencing something else.
There were a few things to do here. I scooped up a nail and a leash. She seemed fine with me just taking the leash... Of course I had to examine all the dragons it would let me.
There was also a blue rosette and ribbon, but I couldn't grab it without Sybil chatting at me. It was a reward for one of her prize winning dragons. The dunnyking, er, custard king, was calling his custard blue ribbon custard, the best custard. So I figured there's a connection there.
I chatted with Sybil and discovered she WAS the woman at the barber's from early in the game as I wondered. I also learned of the swamp dragons' drive to eat anything that will help work their digestion up for flames but will often overdo it and explode. One of them sadly exploded during the conversation.
I moved on and decided to deal with the areas outside the city next.
I went to the woods only to find the barber still there still waiting on the girl ever coming to meet him. I didn't get anything else though. I next went to the Edge of the World, or rather I tried to but then things took a little diversion.
As Rincewind started to enter the water a big monster showed up.
By its many eyes and tentacles I can only assume it's meant to be a Thing from the Dungeon DImensions, which I'm not sure the game has mentioned yet or I may have forgotten. It's possible one of the wizards referred to it before. Either way, things weren't looking good for our wizard here until a giant hand suddenly came down and scooped him away leaving him in a tight place.
Then I was shown a scene of the gods in Dunmanifestin. The gods were arguing about cheating and trying to swap dice. The God, Offler seems to be planning another meeting with one of his monks. This was all, I assume, meant to be in reference to some events in the first books, but it felt like it came from nowhere in this game and would probably confuse players who hadn't read The Colour of Magic... I guess it's a note that the gods are watching and life on the Disc is all a game to them. Certainly, Rincewind's fate is.
Anyway, after a bit of back and forth it had turned out Lady Luck (I assume her) had whisked away Rincewind and stashed him in her bosom... She released him again and placed him back on the Disc.
Then I was back to my own devices and continued on my way to the Edge of the World where I found nothing new.
After all of that diversion and potential foreshadowing, there's really nothing to do but carry on business as usual. I moved onto the mountain pass, but found nothing there either, so I continued on to Nanny Ogg's place. She's home now and was knitting.
By examining a very long winding string of wool, Rincewind started following it until finding a hatch that led out back where I found a mallet and a sheep!
Aside from getting the mallet and appreciating the sheep I wasn't sure what else to do here, so I made note of Her Wooliness and took off again.
Cue another wander and fiddling with items while I tried to figure out what to do next and what I might have missed.
I went again to the inn, and tried the bone again, but still resulted in Gaspode spitting it back out with no further hints. So, I left and went to the dungeon to see if I could get another bone. That wasn't a problem and while I was there I took another look at the mouse-hole. Just like way back when I was trying to get an imp, I tied the twine to the worm and set the worm on the hole. A rat came out and Rincewind caught it.
Examining and using it revealed it had a zipper on its back and was actually just a rat costume for... an imp! Or possibly the same imp! So I've got the imp back for the camera.
I realized I forgot to go to the brotherhood's hideout when I was doing my city sweep, so I went there, did the usual password at the door and got handed a custard tart. I will never be free of custard.
Back at Nanny Ogg's I took a photo of the sheep.
I went back to Sybil's and this time figured out how to get the blue rosette by knocking at the front door to summon Sybil then leaving her without saying anything to go back to the pens and snag the ribbon before she came back. I've had that framed octopus picture for ages. I was able to put the sheep picture in it instead... I look forward to seeing what that'll be used for. I went again to the toy shop thinking maybe I could somehow glue the blue ribbon? Get it to stick to the custard tart container? I dunno. That didn't work but I realized, sticky! I needed something sticky to keep Gaspode from spitting out the bone. And so I glued up the bone. That would hopefully solve my problem with Gaspode.
Yeah, the gluey bone kept Gaspode from spitting it back out, so I was able to talk to the sailor without interference this time. He wanted some milk but I was able to get some from the barkeep then he talked.
He told me some tales about Amazon women, but also, importantly the topic of his tattoo came up. However, he won't say where he got it until his parrot, Polly, is found. He gave me a whistle to summon the parrot.
The only place I've seen birds is at the edge of the world, so I went back there again and with the whistle was able to summon Polly. He stayed in the air and like a stereotypical parrot, he did the ol' Polly want a cracker. I didn't have crackers, but I had a firecracker... I launched it at him knocking him into the water, but still out of reach. He's fine just a bit stunned. I tried the butterfly net and Rincewind did do an animation with it reaching out, but it couldn't reach.
I hit a point of just trying stuff on stuff. I thought maybe the snake might be involved somehow? Since it's long? Turned out I could stiffen it with starch and make it longer with the fertilizer for an extremely long stiff snake with magic markings and even with a knob on the end.
It didn't work for extending the butterfly net, but a knob on the end brings a wizard's staff to mind and Windle still had one, so I went back to UU. And swapped his staff again.
I got an extending stick which I could attach to my butterfly net and I caught the parrot at last.
Triumphant, I brought him back to the sailor only to discover that I had dropped his whistle. Now, something had gone by when I was catching Polly and I guess that must have been the whistle and I didn't realize. That was his handcrafted Hublander whistle from his mother, so now he was too distraught to talk still and I had to go back and find the whistle that was swept over the edge of the world.
At first I thought with the fork there looking like part of a slingshot maybe I'd need to launch something. Like maybe one of the birds had scooped the whistle or caught a fish that caught the whistle as the game had made a point that the birds catch fish going over the edge.
With that in mind I thought of the rubber belt as part of the dunnyking's machine. I was able to use the knife to cut away the belt and get it. Unfortunately, that wasn't the answer.
I needed to use the magic hat with the endless ribbons. That led to a ribbon rope going over the edge that I was able to use to climb down.
Part way down I had another run-in with Death who's just watching as usual as it's not time yet, but he dropped some more foreshadowing for seeing Rincewind again in the Square...
Then I climbed further down to end up on the shell of the Great A'Tuin itself, the world turtle.
The whistle was just lying on the shell and I was able to grab it. I didn't see anything else but hopefully didn't miss anything. I left anyway.
After all that, I was able to finally find out how to get a tattoo: go to the barber. That's it. I suspected it'd be him.
Except, he's still waiting for the girl. I stopped by his shop just in case and it was a good thing I did as I had missed a pair of scissors and an appointment book with nice big pages. I brought the book to the milkmaid/actress to get her to sign it which she did.
I then went to see the barber in the woods who was too busy thinking about her to come back, but with the signed appointment book was convinced she would come in for an appointment, so he went back.
Finally, I thought. Before I went back, since I had to pass through the City Gate anyway, I talked to Nobby again now I had collected a bunch of information about what a hero needs. I was able to try different combos of things to get the odds again and confirm what I learned.
Trying everything resulted in odds too high. It's gotta be exactly 1 million. The combination I'll need is:
Magic Talisman
Mustache
Birthmark
Magic Book
Camo-flage
Sword that goes ting
Six items again. I'm hoping the dragon summoning book counts as the magic book, though, so that I only need to find five items and I was well on the way for the birthmark as that's what the tattoo would cover.
So, I moved on to the barber and talked with him. He went into somewhat graphic detail about giving a tattoo and Rincewind chickened out. However, he offered another suggestion: a temporary transfer fake tattoo. His son gets them with bubblegum. His son is the lovable street starfish. And so this all continues...
I went to talk to the street urchin, but he wouldn't just give me one because he's collecting them.
So I needed to figure out some way to get it from him while he's holding it up being all taunting. Or I need to do something to him before that stage. I don't know, but the steps to get this tattoo feel never-ending and that's just one of the items.
I also talked to the old folks again while I was in the square in case they had anything helpful. I had the option to ask about the magic talisman that I must not have checked back on with them. They suggested the "Eye of Offler" in the secret temple of Offler. Only the bravest, most fantastic adventurer could stand a chance of finding out where the temple is. I figured on that braggart in the Broken Drum.
So, my next steps will be to take a last look at my current stuff with this street urchin and then if nothing works there, start pursuing the Temple of Offler in hopes that maybe I'll find something helpful along the way.
Hopefully next time will come much progress on getting these items.
Argh!!!










