This is the adventure of my first group. This should follow the Mines of Phandelver adventure from the starter set. This is from the second session, but a quick recap of the first session is: The party escorted a caravan to a small settlement, but on the way they noticed some crime has been afoot. Attacked by goblins, they seek out the missing people, and they find a goblin hideout! They climb on the cave walls to the boss-man himself, Klarg the Bugbear, whom they promptly beat. The adventurers are Selendri the elven sorcerer, Alllaena the elven druid, Hawaiian Coffee the human rogue and Groggnor-Dangus, the half-orc barbarian, and Balmyr the dwarven fighter.
In this session, the gang further explores the cave, looking for the missing people, as they get into quite some trouble! (Also, Balmyr is away this session, so there’s no dwarves in this story)
The adventures taking a little breather after beating Klarg the Bugbear and his companions, then take to the rest of the cave. They notice three goblins with their backs to the adventurers, presumably guarding the hall that the adventurers come from, which was the hall where Klarg was residing. Two of the goblin-speaking characters, the human rogue and the half-orc barbarian, decide to try and chat up the goblins. The goblins are shocked! The players promptly fail their diplomacy checks and the party has to roll for initiative. They clear this fight rather easily. The half-orc barbarian decides he wants to take a rock from the waters that are next to the path in the cave. This breaks a dam that the goblins had made, letting the water flow down through the rest of the cave. They hear the tiniest goblin scream. They walk down the path where the water flowed until deciding to walk back again and go another path.
This path is darker, leaving the human rogue unable to see. The rest of the characters have darkvision and easily navigate the path. On a bridge that is up ahead, the party’s elf druid notice a goblin hiding and keeping watch. It doesn’t seem like the goblin has noticed them. The druid sneaks up and does a quick poison spray, which the goblin manages to save with their constitution saving throw. Roll for initiative. The druid almost dies, and the barbarian throws the rogue off the bridge, down into some water, due to stupid ideas. They kill the goblin and the rogue climbs back up.
Sneaking up ahead, they notice a bigger room, filled with goblins and they eventually notice a human warrior prisoner. The elves go “oh, this must be the guy we were sent here for, to rescue!”. The rogue says “what if we just kill him and tell him we found him dead.”. The barbarian agrees. They end up fudging up their stealth rolls, and are instantly noticed by the goblins on one side of the room, and combat initiates. It looks like a stable fight until the rogue ends up climbing up a small wall and kills the human warrior prisoner, alerting the rest of the goblins in the room. The goblins focus the barbarian, and he falls unconscious. The goblins focus the rogue, he falls unconscious. They switch their focus to the druid, also some distance into the room, but he manages to escape with the elf sorcerer, both flipping off the unconscious group members. The rogue and barbarians are promptly killed by the goblins, and the elves meet up with their dwarven friend who was unable to attend the session today, and made it off to the nearby village, where they ended up resting and feeling no remorse for their “friends’” deaths. They have a nice time in the inn where they rest off the damage they have lost.
What will happen next time on Group 1’s adventures? Will they meet new teammates to replace the two they lost? Will they find other reasons to venture on? Find out next time, on Dragon Ball Z.