Stage 1 Miasma Sickness rarely has symptoms in most Pokemon afflicted with it. The only known symptom thus far that has been identified is a minor cough upon immediately breathing in Miasma without the protection of a Pin.
If your Pin is lost while exploring a dungeon, and you begin to cough, it is HIGHLY ADVISED to flee the dungeon immediately, locate the nearest Guild Pokemon, any Guild will suffice, and begin immediate treatment via Pin exposure, as at this stage, a few Pins' radiant auras can cure the Sickness.
No reports of acute hallucinations or headaches have been documented during CONTROLLED exposure experiments conducted by the Researchers Guild.
Steel types have been shown to have heightened resistance to the impact of Miasma Sickness, and exposure for them takes longer to show signs of Sickness.
To mitigate accidental overexposure, it is advised Steel Types carry Pins, regardless of their higher resistances, as reaching Stage 2 Miasma Sickness will require the usage of White Rooms, which can cause discomfort among other unpleasant side-effects such as nosebleeds or fatigue.
"Miasma Sickness" was coined due to the reaction Legendary Pokemon had to it during the Miasma Cataclysm. While the effects varied, the most common effect was extreme violence in most and some becoming severely ill.
While exceedingly rare, this sickness had also resulted in de-
There is still research being done on how the Miasma impacts the average Pokemon, while we cannot continue to study the effects on Legends, since no remains have been found since expeditions to the Lands Below began, we will continue to push towards learning how to live with Miasma.
This concludes the Stage 1 Miasma Sickness entry. Please refer to Miasma Sickness Stage 2 for further learning.
This excerpt from the Researchers Guild's new member guide appears to have an error. Please disregard... we are working with the Porygon team that designed them to correct this... and investigate what seems to be a message of an unknown team... again please disregard, we will provide a corrected entry at a later date... thank you.
Side Story: Thoughts
[[Hello! Mod Comment Time!
Originally this had a tease for something so far removed from what's been revealed so far that after a good sleep I decided to change it.
Simply put, the original image is a rabbit hole (to me anyway) that would've teased something so far ahead, and been so vague and misleading. What image was shown wasn't important, it's what was ON the thing in the image that was important type of thing, that I decided to just switch it with some Chapter 1 context... heheh...
Chapter 2 has a lot more to show before it ends. I just need to get the ball rolling and stop underestimating the length of the story I'm telling...]]
[Hmm. Wonder if the other water types have aliases they just neglected to use, since they're around trustworthy folks... and not because I didn't realize that would be important going into Chapter 3.
Also, yeah, Perry's observant, she's good at "seeing" evil and not... evil... yeah!]
Previous
For anyone who forgot what a "Pin-Scanner" does, because this posT IS THREE YEARS OLD-GOD
[[Yeah. I didn't NEED to give the Green Orbs an alternate name, but I did. And it's fitting since all the magical sciencecy BS is only possible with the power of Porygon! But that's for another day. We have to get back to Gil and Saffron!]]
I got to work with the leader of that new Shaymin Guild recently. They're very nice, very smart and is “articulate” the right word? Well, either way, they needed some assistance with a guild base of operations and we settled on Yggdrasil first and foremost, but their concerns were response times too, I could get behind that mindset, but I didn't want to waste resources or spread myself super thin with multiple sites, instead I suggested a squad system, like older exploration guilds, except the teams station or live in areas away from the guild, it's what I was doing!
They took my suggestion to heart from the looks of it, but made some modifications, considerations for small sub-bases? So one in each section of the skies… it sounds doable, but would take years beyond them to set up correctly I'd bet… not to mention running them all would be a nightmare in my opinion. I think my squad system works effectively enough but maybe a mini base idea isn't bad either… ah, but I got sidetracked!
Unlike our guild, which had huge numbers now, they were still getting off the ground and receiving a request to follow up on a prior abduction case in the Southern Isles was odd, but exciting considering it was our first proper teamup.
The Shaymin Guild's Guildmaster and their “Co-Guildmaster”, a Smeargle, accompanied a few members of my Guild, and myself of course, on this trip. We returned to an island sparsely populated, where in the recent past an outlaw, attempting to extort a small-time merchant during a resource collection trip with their child, took that child hostage. Initially, we were able to find and bring the child to safety, but never found the outlaw. Apparently they ran off to set up a trap for us, but never came back… the child mentioned weird wind-like sounds and rumbling not long after and then my team arrived. We weren't skilled at exploring dungeons like this, simplistic as it was, it ended up being a “one-floor” dungeon, but the team decided against investigating further. While it was a simple cave bearing random berries and fruits on occasion along huge vines and bushes and whatnot, we didn't want to risk it back then.
The Shaymin Guildmaster gave it the title “Berry Caverns” when we ventured in and the team with me took note that the small cave paths were different than they remembered… The dungeon had “shifted” recently. The reason we were investigating this place again was because of a report of strange voices coming from behind a wall… maybe a “Wild”, we weren't sure at the time, but dread did fill my and my fellow Guildmaster's hearts at the idea that… the dungeon shifted when we rescued the child back then… and the missing outlaw…
We found the spot, a huge hole where a vine reached down… this was supposed to be a wall, it wasn't far from where we found the child-and that path was now a wall with bushes growing various weird berries… I’ve explored dungeons before, mind you, both before and after the Cataclysm… just… this new way things worked was weird, I’m certain if a dungeon had a dramatic change with someone inside, who happened to be in the “right” spot, they’d get flung out by an intense wind… at least that’s how my parents described them.
My thoughts aside, we carefully took the time to climb down this vine, following it in the hopes of finding this “voice” alive still. It was a long climb-and walk-downwards and we didn’t have those new “Pin” things the Research Guild came up with yet, and were still carrying around hunks of metal on our necks like charms, and they worked… But I could feel it. This place was dense with that Miasma, why? I asked that at the time, but my question was answered immediately… The massive amount of Miasma we passed through was like a “door”... once we passed through it, the environment we found… was devoid of it. It left us all speechless… a massive tree was growing underneath this dungeon!
Before anyone could say anything in sheer amazement, the Shaymin Guildmaster acted, anxiously telling us to contact both the Research Guild and the Landorus Guild’s leaders and get them here as fast as possible. That request reminded me of why we were originally here as well, and we discovered a-thankfully-unconscious outlaw, it appeared they had fallen down here when the dungeon shifted slightly and injured their leg so much that they weren’t walking or climbing out for some time. They survived off of whatever fruits and berries grew down here and the juices they could get from them for hydration, I’d imagine… it’d been nearly two weeks since then after-all… that’s how often dungeons were shifting of late…
After making sure a communication was being sent, we nervously left the Shaymin Guildmaster and their co-leader there, to escort the outlaw out. At some point, hours later it seemed, the Guildmaster and Co-Guildmaster of the Shaymin Guild came out to talk with us. They figured the path we took led us to a spot directly above where the Beanstalk’s vines branched out, the dungeon was underneath one of these points, allowing us to venture that deep… we weren’t in Berry Caverns anymore at that point. Knowing that, it was a sheer miracle that the only thing broken on the Outlaw was a leg…
After a few days of discussing how we’d go about documenting this, the leaders of the Landours and Research Guilds showed up… and we once again ventured back down there…
It was decided I could document the discovery in my own journals, including an image that was drawn at the time… though what we discovered after this point, I was asked not to disclose, but what I can say is that a new push to find these types of dungeons and study them was what likely led us to venturing into the Lands Below for the very first time…
Though, I remember the issues it caused when we started just… digging up holes everywhere when no dungeon was found to be linked to the beanstalk in Yggdrasil… urgh… the sinkholes we created still bother me to this day…
An Excerpt From:
"The Founder’s Book: Xerneas Guild"
It's often hard to convince others about what I saw that night, so much was happening, we were mere moments away from hopefully escaping to the skies using the plan. But something truly terrifying was happening so close by. A terror that I swear to this day was far worse than even the uncertainty of the land being flung into the skies brought all who weren't already in a panic to attention; after a series of explosions came what I believe were the five Regi, from where, I still do not know. Those of us not distracted by the slowed actions of Xerneas, Shaymin and Landorus were at a loss for what to do. We had no power, most of were children far too weak to actually hold off one, let alone five Regi…
And at that point, no heroes were left:
While Rayquaza was seemingly quelled, the Hero of the Meteor Crisis' team never returned…
While Dialga's potential rage was brought to a stop, no one could find the Hero of Time and Space, nor the teams that joined her…
The unbearable cold that was spreading fast from the north had stopped, yet the Hero of the Bitter Cold Incident didn't return…
No one had heard from the Expedition Society…
And the one who was brought here to save us this time was missing…
What we had left were exhausted explorers, rescuers and adventurers from across the continents, and three legends too occupied preparing the beanstalks to help. But... in that moment, another tremor was our savior. A structure or, maybe a hand, burst from the earth, followed by strange automatons vaguely reminding me of Golett and Golurk, they swarmed and gripped the Regi quintuplets and seemingly buried them. As if by will of some other force, the earth they tore apart repaired and sealed away whatever threat we were about to face. Those who did witness it weren't sure how to explain what they saw, and those who didn't of course assumed they were of imagining things. Not even the Xerneas Guild's founder saw what I had, nor my fellow Council member from the time.
Now our city rests nearby, and that strange mountain… it seemed to grow every few years since that day… now it stands taller than it did the night of the Cataclysm, but nothing has ever been discovered within, no reason why it's so large now, save for mysterious structures that pose no purpose or meaning, or so says the Shaymin Guild. It's merely a basic, simple dungeon, that even the Xerneas Guild once used for training.
I offered to name the dungeon, which the Shaymin Guild obliged… I've decided it's best to be called… "Mt. Titan"…
As one of the few left with any memory of that incident that aren't too old to recall or have returned to the Tree of Life… I still wonder if… maybe I imagined it all.
An excerpt from Marta's Historical Journal
[[I wonder if that mountain I try to shove into any wide shot of Yggdrasil since Chapter 1 is important for some sort of adventure later... Naaah...]]
My sister and I spent time talking one day after a rare break from running this new guild of mines. We'd finally setup a temporary base of operations and Pokémon who were eager to help others began to gather there… it was just the challenge of getting these guys around to where they were needed and if we should spend resources on building other bases or maybe just have dedicated teams in some places…
I remember the few times my sister and I DID talk, but... it was about "logistics" or something or other… she cared more about how I'd run the Guild than I would sometimes…
But today, we talked about the past… about our parents, about more peaceful, fun times when we were kids, but that didn't last too long… We wandered into the times before the Beanstalks were grown and after some hesitation, we finally talked about what happened just before that event and what caused our parents to stay behind. I remembered seeing a legendary Pokémon that all the Heroes seemed to have some vague connection to, like our parents fought them, apparently that nice Espeon and their team also fought them…
Not sure why they all felt so close to someone they seemed to fight with a lot, but that Legendary was Suicune. If I remember that day right… something came up that made that Espeon change course, their team couldn't go and deliver something important because something else happened, but I never heard what it was exactly and Pop didn't want to leave the group escaping from that fog stuff, since he was a guide for everyone at first. They had to rely on Suicune, who showed up, injured, but ready to assist them.
I didn't get to hear everything, but one thing my sister and I agreed on was the motivation Suicune had back then… they wanted to do this task to help out the Expedition Society… At first I didn't really remember what happened with them, but thanks to our talk… Suicune took on the task of delivering one of those Beanstalk seeds to the Society, so they could get things together. I can only guess something horrible happened that this needed to be done and no one else could do it. By the time things were in place, everyone was exhausted, I heard not many flying Pokémon were willing to fly through the skies and psychics who could teleport were overexerting themselves as is, we were all running on low by this point, and Suicune was willing to help us.
The one thing we both agreed on after this talk was, well, the explosion that caused our parents to leave to fend off that huge dragon… was in the same direction Suicune ran off in. And the Expedition Society never made it to the Skies… Even though I don't expect anyone who joins my guild to risk their lives like that… and even if we're named after Xerneas, maybe I could come up with some way to honor Suicune… Got to think about that for a bit, maybe my sister has some ideas…
An Excerpt from:
The Founder's Book: Xerneas Guild
-------
Since I've been a bit quiet with these lore updates... More of these side stories/lore dumps can be found on the Chapters page too! But for things relating to this little excerpt:
Simple bandannas and scarves had sufficed for decades, however, with the push for the Xerneas Guild to have one set base of operations in the newly built Harmony Town, it has come to our attention to consider Guild-specific uniforms of sorts.
This decision was formed on the request of the Xerneas Guild, who had a heavy focus on endurance, since outlaw groups were far bigger than they had ever been in the past. As such cloak was designed, with the inclusion of materials for defense and special defense scarves being woven in. As such all Xerneas Guild uniforms greatly raise their defenses against physical and special attacks. Unfortunately this does not save them from being damaged or destroyed by harsh attacks, so tailors have been commissioned to design and repair them... quite often unfortunately. (Consider having the Guilds themselves pay for repairs... resources or money... either or... sheesh...)
The other guilds followed thereafter, though their needs varied and as such further study was required. With the advent of "Pins" replacing badges and being produced for everyone to hold onto, we've decided to use the leftover metals as a form of recycling them into the uniforms that'd make up the Shaymin Guild's equipment. Their aggressive investigation of the dungeons pushed for us to find ways to improve their protective auras, since the Pins were designed for both convenience and for a single Pokemon to hold without the adverse effects of the larger chunk of metals we provided in the past.
We decided to provide the tailor with notes that state a Shaymin Guild uniform should have shards of the same metals used for Pins and various anti-toxin/venom materials to raise their resistances to poisons and other unknowns that may have evolved since our time in the skies. Their new Guildmaster is pushing for "Lands Below" investigations as well... we have to be prepared for unique evolutions down there-if things are anything like they are up here...
The Landorus Guild has become a farmer's guild... not sure what pushed them to focus on that, but it is a great help, taking the task of understanding how plants and such are impacted by the higher altitudes off our hands... either way, they requested materials woven into their cloaks, scarves, etc, have boosting effects on Ground and Grass types. Simple enough, though their reasoning was more about training Grass types to have some kind of impact on those strange bean-like seeds discovered in the Tree of Life... Either way, a boon for them.
As for us Researchers, the newly formed Council has begun to agree with the Shaymin Guild about investigating down below, and finding ways to get back to the surface safely. A huge project is underway, so I've considered having some of us venture down there with them for the sake of collecting data, I'm certain there are things those "rough and tough" Pokemon'll damage... as such I've put a request for equipment for us Researchers to have the benefits of the Xerneas and Shaymin Guild's uniforms (and also all of the Guild's logos, for the sake of showing our support for each of them).
As for colors... hrm... it was awkward coming up with the Landorus Guild's and our own's, but I'll leave the final decisions up to the Guildmaster. As for us Researchers... I think grey will work just fine...
Now to figure out how to incorporate old badge mechanisms into these tiny Pin devices...