AKA How many Space Marines can we fit in one book?
The Daemon Hunting, psychic loving, teleporting, baby walker, silvery badasses are back!
Fistly, Force is gone! No more wasting psychic dice on a little bit of Instant Death, instead all force weapons are damage D3 or better as standard. Which makes Interceptors with Falchions (my preferred build) a deadly, speedy unit that can rip into the multi wound unit very quickly.
Dreadknights. Design: horrid. Rules: brutal. Basic fists are S12, Hammer is S12 and the Sword is S10 all dealing several damage. Its guns also make a strong impact: Gatling Psylincer is now D3 wounds, Heavy Incinerator is a long range flamer with 2 damge and the Heavy Psycannon now only has one profile, but S7 AP-1 and 2 damage for each of the 6 shots it can fire.
Daemons should still be wary too, with every Grey Knight re-rolling To Wounds against any Daemons.
Smite, the standard power for all psykers is different for Grey Knights, 12” range and will only ever deal 1 Mortal Wound, except Daemons which it deals 3 Mortal Wounds. Purifiers will still use a kind of Purifying Falme, where their Smite is again different, with a 3” range, but will deal an instant D6 Mortal Wounds!
I think the Grey Knights will now be more diverse and every unit will be able to pack a real punch, but will now be able to take the hits too (Paladins are 3 wounds each!).