Planet Fall
It was right back to the business at hand. Couldn't be any sooner too. I had almost lost focus on building from the beginning. Visualizing a finish before carefully laying a lasting foundation makes for a structural failure of magnificent proportions. You can't rush a repair of this scale, you only get one shot. Sexton was busy solving the bug problem and Chinstrap's fleet was long overdue, still occupying the home world of these damned bugs and probably building an army. That gives me time to slow things down, make the repairs to the main gun and study the local star cluster for a way to make planet fall without the entire British Navy locating the massive energy signature put out by my ship. It's a trade off for the new engines Sexton designed, total sinusoidal emersion, much like the submarine's of ancient earth. It's great for combat, a bit slow for system hoping and when used for tunneling it puts out a massive footprint. At slow speeds though, totally invisible to even the old optic scanners. I wish the rest of my ships were so well equipped...... I hate to use them as decoys and fodder. Once we reach the way point I'll need a planet fall strategy. Most of the drop ships were damaged and have not been triaged for the deck crew to begin work. They've been to busy replacing the consumables on the starboard rail guns and those are a top priority. I may just have to land this beast, there's a first time for everything..... Sexton maintains that if we submerge the ship in orbit we could theoretically surface in one of the planets methane oceans. I think she's crazy, but I trust her expertise in these matters and if we want to stop Chinstrap then an oxide bomb in a methane atmosphere set off in the middle of his fleet might be just the trick -Forge Addendum to tactical log












