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Remember when I created a drinking game for the game Hearthstone? I made a website for it.
Partly because of I needed to make a website for a school project, and partly because I wanted to.
Drinkstone: Drunks of Warcraft V1.1
Yesterday I played some Drinkstone and I realized a problem with the rules. So I am making a modification to rule 1 and 4, warlocks now get an exception to them when these combine.
When Warlocks use their hero power they also take damage, so they would have to drink twice. So if you hurt yourself by using your hero power, you don’t have to drink for rule one. Only warlocks can do this so this wont affect anyone else. You could argue that rogues or druids can get hurt with their hero power, but their hero power gives them the ability to attack and they might take damage, but warlocks take damage no matter what.
Drink whenever your hero takes damage Whether it is because you used a weapon on a minion or a minion attacked you. This only counts one time per turn. This does not count for the damage that come from warlocks using their hero power.
Drink when one of your minions die If multiple minions die at once you drink once per dead minion, so if a full board dies you drink seven times.
Drink when you summon a legendary minion This is the price to pay for legendaries and it goes for all legendary minions, even if they only cost 2 mana (like Nat Pagle).
Drink when you use your hero power Mostly to prevent hunters from spamming their hero power to force their opponent to drink. (Warlocks see Rule 1.)
Drink when you play a card that cost 0 mana Nothing is free, if you are not paying in mana you have to drink. This still counts if the card is free because another card made it cheaper.
Finish the remainder of your drink when your hero dies If you die you finish it all. If the drink gets empty before this moment you refill it and keep playing.
Hearthstone Drinking Game
I spent some time looking for a good drinking game for Hearthstone, but I couldn’t find a good one. Most of them had way to many rules to keep track of to the point where it wouldn’t even be funny.
So I made my own game. I would suggest playing this with beer or rum and coke or something. You can play this with shots too, but then the last rule won’t matter.
I call it Drinkstone: Drunks of Warcraft. Or just Drinkstone for short
RULES:
Drink whenever your hero takes damage Whether it is because you used a weapon on a minion or a minion attacked you. This only counts one time per turn.
Drink when one of your minions die If multiple minions die at once you drink once per dead minion, so if a full board dies you drink seven times.
Drink when you summon a legendary minion This is the price to pay for legendaries and it goes for all legendary minions, even if they only cost 2 mana (like Nat Pagle).
Drink when you use your hero power Mostly to prevent hunters from spamming their hero power to force their opponent to drink.
Drink when you play a card that cost 0 mana Nothing is free, if you are not paying in mana you have to drink. This still counts if the card is free because another card made it cheaper.
Finish the remainder of your drink when your hero dies If you die you finish it all. If the drink gets empty before this moment you refill it and keep playing.
If you have some suggestions for more rules (as long as we can keep them on a single digit number to keep it simple).