Hey, when your using software to do your animations do you do the, roughs as constructions, like in basic shapes or gesture drawings.
A little of both! It's important when you're first getting into animation to learn the basics and get a feel for timing and spacing through basic construction shapes, then adding details on top of that later. When you do rough gestures instead of basic shapes, it's a lot easier to lose volume or go off model. But for me, I need to get a bit of a gesture in there to carve out the emotion and motivation of the character I'm working on. Like, don't just have a character jump, have a beat of them look up to where they're about to jump to! Get some emotion in there, like maybe they're nervous or super confident or whatever. That sorta stuff I like to build into my roughs.
It's easy to get lost in the details but you also need to get some strong main poses in there too. So yeah for me, I do a mixture of both. I get the main poses figured out as roughly defined gestures and everything inbetween is a huge mess of the biggest masses figuring their way around getting to those poses with as much weight as I can give em.
That's just me though haha, lots of people may disagree and be all CONSTRUCTION SHAPES ALL THE WAY, simplifyyyy. And then there's the 3D people who just spline right form the start like, how do you even do that???? But people make amazing animation that way, so!! That's why practice is so important, you have to find what works for you.
I hope that answered your question?