After a brief hiatus, I took The Ironsworn back into Dwimmermount last night. My first trip there, I used the Undertake an Expedition rules from Starforged, and this time I used the Delve the Depths rules from Ironsworn: Delve. I wanted to compare and contrast.
In short, I prefer Delve the Depths, but neither are really very good for playing in a pre-set, published dungeon like Dwimmermount.
Fundamentally, both Ironsworn and Starforged are set up to describe the world as you encounter it. Both as solo-friendly, oracle-driven games, and sharing a mechanical lineage with Powered by the Apocalypse games, they work best when you play to find out. I spend a lot of time in Dwimmermount pretending I haven't already found out by reading the book. This is not a slight on either Starforged/Ironsworn or Dwimmermount; it is a growing pain of adapting a pre-published setting to solo gaming.
Starforged works incredibly well outside of the dungeon. Introducing NPCs, factions, and pushing storylines in Adamas and Muntburg has all been really fun, and the oracles have thrown up some great twists and turns that I hadn't anticipated.
But what to do about the dungeon crawling that's ostensibly the focus of a Dwimmermount campaign? I have a few ideas. First of all, let's get back to this inciting statement, one of the first things I published on this blog:
Dwimmermount is explicitly an experiment in seeing how both rules and campaigns develop organically through play […] Our game is diverging from the rules as written, but those divergences are not based on theory but on practice. We are in the process of creating our own game, unique from everyone else who plays, and it’s the embrace of this process that I see as at the heart of the old school.
The Purpose of Dwimmermount, Grognardia, April 2009
This campaign needs to develop a little so that I will still enjoy it, and so that I can get the best out of Delve the Depths. My plan is to throw away Dwimmermount's published maps of the dungeon. Instead, I'll assign each level (or section of a level) a Delve Theme and Domain, and populate the Denizens list with the wandering monsters. Next; I'll create a list of the most important and interesting keyed rooms and have them tucked away for when I score a strong hit with Delve the Depths, or as goals for Locate Your Objective. When the oracle throws up something like
You confront a harrowing situation or sensation
You face a perplexing mystery or tough choice
I don't have to fret that it doesn't match my situation as per the published map; I can either invent something from scratch -- as Ironsworn and Starforged intend -- or I can drop in a published room that seems to fit regardless of sequence. The Dwimmermount I explore won't be the one that was published; it'll be one of my own, "unique from everyone else who plays", moulded by the system and circumstances of my own exploration. Floors will become Delve style pointcrawls, which I'll have to map myself, and their structure will better align with the progress track based systems used to chart progress through them.
I don't know yet if this adjusted approach will work, but I'm certainly feeling excited to give it a try.