Another big month of TTRPG mail calls! Got a bunch of zines, some Crowd funders, and treated myself to a book or two when I got my new job lined up.
Here's what's exciting from the last month:
Death of the Author: I've said before that we (as in I) love the work of Sam "@goblinmixtape" Leigh, and before I got into TTRPGs, I wanted to do fiction writing (I found that I got from TTRPGs what I wanted from writing). So the pitch felt like an instant yes: A solo RPG about writing fiction, and the relationship between author and character.
The World we Left Behind: Sam Leigh put this together apparently for a Ballet, which is incredibly cool, and then put it as an add-on for the Death of the Author campaign. Needless to say, I was all in.
Urban Shadows 2e: Backed this on Kickstarter before Magpie did the A:tlA campaign, and it's finally showed up now. If I'm honest, my interest has waned, but I know US 1e was really good.
Zephyr: The art and the concept behind this are great, and I know that the creator makes some really neat mechanics.
Glitch: I picked this (well, 0 edition of Glitch) up on Kickstarter years ago, because the pitch was so good, but I didn't get a hard copy then. Managed to use some DTRPG money I had to rectify this mistake. Jenna Katerin Moran's work is very philosophically interesting, but I was hooked by the notion of being a demigod who knows that there's more going on, but is going to deal with street level concerns.
The Flood: Also a Moran game, and came to be as part of The Far Roofs (which I'm sure will be featured in a future mail bag post). There's a beauty to Jenna's work, a blending of metaphor and reality that I'm really drawn to, so I'm very curious about how farming poetry will work out.
Reach of the Roach God: When I landed my new job, I pretty quickly landed on what I wanted to pick up. I found out about the Thousand Thousand Island books a little too late, so I wanted to make sure I snagged this beautiful volume before I couldn't find it anymore. It's a real triumph of a book, and I can't wait to dig deeper.
Ironsworn: Sundered Isles: I am on record as loving Ironsworn and Starforged. What if instead of Space, we had Pirates?! Hell yeah, sign me up. Ironsworn/Starforged are probably the solo RPGs I've had the most success playing, in that I got furthest into these before getting distracted by other things. So maybe I'll get myself into another one?
The Wizard's Library: I've been really intrigued by Vincent Baker's Wizards Grinoire series, although I've read (and not yet played) only the first. It's got a neat reverse relationship, where the "GM" player is the titular Wizard, and the other players run the supporting cast, helping the Wizard delve into the grimoires that they discover Fortunately, this book contains more grimoires for the titular wizard to go through, and with them, more dangers for the wizard to face.
Fabula Ultima: I've heard only good things about this self-billed "TT-JRPG" and I'm really curious about it. Final Fantasy and the Pokemon series both being such long-term loves of mine, I'm very curious to see how this one runs. (Also picked up the Quickstart for a future Mailbag.)
Wet Grandpa: Listened to an episode of RTFM about this, after seeing the name around for years, and finally picked it up. I always found the title off-putting, and really couldn't get past it until my favorite TTRPG Book Club Podcast dragged me through the cover. The physical edition is a beautiful, rugged-looking book and my mind keeps reeling at the possibility of making players make hard choices.
Psychodungeon: I really dug the pitch, and Kayla Dice makes some really fun and interesting games. Be part of a team that helps people manage their trauma after it manifests into a psychic dungeon. What intrigued me most was the use of the Belonging Outside Belonging system for this, which I think really opens up some interesting possibilities for the Workplace Drama angle, and the GMless aspect could lead to some extremely fascinating dungeons.
Stewpot: This one as a no-brainer. I've got lots of friends who are into the "cozy" genre of game, and Stewpot has been The Name in fantasy coziness for a while (for lack of a better terminology, as I know it's a loaded term). The special edition (and wooden dice) were too tempting, even though the crowdfunder hit during my Freelance Era, and cost a few extra...
Any%: I watched the HBomberGuy video about Speedrunning (shortly after his Plagiarism video dropped), and developed a soft spot for the hobby. I genuinely couldn't do it, I'm too ADHD to try the same thing over and over again in hopes of shaving a fraction of a second off of my response time. But, I'm glad that people are doing it. So, a solo RPG that plays with speedrunning and its terminology seems like a great way to feel like I'm doing it without all the Bad Brain Juices.
Pregame Lobby volumes 1 and 3: I also wanted to grab these before they became too hard to find (I can't find anywhere that has Volume 2 at the moment). I really like the vibes of .Dungeon, it feels like a game that evokes a period in my life where I was curious about the Internet and tried just about every MMORPG that wasn't WoW or EverQuest. I'm honestly struggling to not pick up the recent Spiral Bound edition, despite getting the hardback 2e, because the art and layout looks goddamn incredible.
And these books are from the Plus One EXP Zine Club, which is a Zine of the Month Club, hand-picked and hand-curated. So I'm excited because I don't actually know much about them.
Hapsy Kordo's Kitchen Horrors
Hive of the Crawling Creeps