seen from China
seen from China

seen from Türkiye

seen from United States
seen from Australia
seen from China

seen from France

seen from United States
seen from United States
seen from China
seen from China

seen from Malaysia

seen from Philippines
seen from United States

seen from United States
seen from United States
seen from Malaysia
seen from United States
seen from Switzerland
seen from Hong Kong SAR China
Wanted to practice creating prerendered environments akin to whats seen in playstation squaresoft games as I would like to do a game in that style. I was very intimidated to model objects since I started off modeling people. While I need some improvement with my modeling I didn't do too bad. Anyways, I created the basic shading effects through following some 90s cgi related tutorial and then went in and painted some extra details using using krita. Best I can tell this is close to the method actual old prerendered background used to use. I chose to do Noelle's room because the angles are so fucked in game, I thought it would be interesting to see everything in the same perspective.
Panasonic/Quasar Commercial 1982
Robert Able and Associates