A4 Reflection
For this project, I learned a lot more about the highs and lows of the design process through iteration and design thinking. I had given myself a goal in the very beginning to incorporate nature into the studio space, so that gave me a general prompt to work with. When I went forward with a certain idea, however, I found that I didn’t know what to do once I discussed with Peter and came to the conclusion that the idea I had was a dead-end. I felt a bit demoralized and confused as to how to move forward since the only way to continue the project was to take a few steps back. As a result, I decided to think back to the beginning of the project where I mapped out what my goals were for each step. In particular, the only goal that I was adamant on keeping was having plants in the studio space and having each student interact with them. I learned that dead-ends in design are completely normal, and that sometimes it just takes a few steps back to figure out how to move in a new direction towards a different solution.
I think that the thought map that helped me reorganize my ideas was extremely helpful, so it’d be really useful in the beginning of each design process to view many options to decide which path I’d like to go down. Had I known how useful actually mapping out my thought process would be, I would’ve done it a lot sooner rather than just thinking of something and then moving forward with it on the hopes that it will work. Writing out the process was also a really calming activity that helped me go step-by-step
While I’m happy I came to the final solution after different iterations of ideas, getting there was pretty painful for me because I felt myself running out of time when I had to rethink things through a few days before the demos were due in class. I had begun to felt unmotivated towards the end because of other final projects due around the same time. Additionally, I didn’t spend as much time as I would’ve liked to film the video demo because I spent much more time creating the graphics for the interaction between the student and the screen. The biggest challenge for me this project was getting over that dead-end hurdle I experienced the week before the project was due, but I’m happy I experienced it so I know how to tackle it next time it (inevitably) happens.
If I were to do this project differently, I’d take a deep breath and realize that dead-ends in design happen all the time rather than sulking about the fact that I spent a significant amount of time on a busted idea. I would also push myself to expand on the idea to create something more unique, since I felt that my solution was a bit too similar to previous digital assistants. I would’ve looked more into the idea of having multi-screen compatibility, but also consider why someone would enjoy the experience of having multiple screens to move the digital plant around in. While I considered the idea, I had ended up shooting it down rather quickly since it came off to me as more of something unnecessary to the design of my solution. Looking at references was a huge benefit to the design process as well, so I would research more about digital assistants and see how people tackled that issue in a variety of ways.













