kill or be killed, jack - team 2 iron round
Spring too, is banished from their sight. Such is the way of nature; no one season can last forever.
Industrialization sprouts from the ground. Metallic tiles begin to cover up lush grass and trample over flowers, paving endless streets with their slick cover. Every tree is replaced by a skyscraper, each a thousand times thicker and infinitely tall. Signs begin to advertise products and technologies none from Fodlan would even understand, their holographic light a dazzling contrast to the rustic setting they’re used to. Vehicles that hover just above the ground begin to decorate the scene, with holographic street lights mimicking the billboards high above. Together they paint a picture of busyness. The world is transformed into something incomprehensible; machines have come to transform Eden.
It is raining, but that seems to have little impact here.
Sirius’ mouth is left ajar when his new arena unfolds before him. His robes and magic bow have been traded for the garb of a warrior and a pair of weapons, intimidating as they are ominous. He takes a moment to gaze up at the sky--noticing how it is now a pale gray--before examining his equipment. Though not visible underneath his stygian gauntlets, a ring wraps round his finger. It feels warm, much like the warmth he shared in the tundra.
This melancholy silence, however, is broken by the approach of their enemy. A gigantic creature of metallic flesh clings to one of the buildings before him. Multiple limbs crush the glass and concrete of a skyscraper to keep it suspended, seemingly uncaring of the damage they cause to their surroundings. It lets loose its robotic cry: a deafening shockwave no man or beast could possibly reproduce on its own. It has his attention.
But before Sirius can rush in to attack, its spare limb smashes the ground in front of him. A door on the machine slides open, and from it emerge three smaller entities. They immediately scatter, seeking to terrorize the landscape with shrapnel fire and weighted chops. The main beast roars again, and the cores of all three scouts light up in response. A similarly-colored light cloaks the bigger bot, and it becomes clear to Sirius that they are protecting it.
This land is not his to call home; this is not his battle to fight. But Sirius cannot stand idly by while four great terrors put countless lives in danger.
He makes for the first scout. It is an easy task, given how preoccupied it is with wreaking aimless havoc. Black energies surround his fist as he closes in, and...
Sirius uses Devil Gauntlets! Roll 1d20 = 10, hit! -2.5 HP; Radio Scout: Bulwark A 7.5/10 HP
Black Ice Node activates! Roll 1d3 = 1, Radio Scout: Bulwark A is deactivated!
The light fades. His fist slams into its hard body, knocking it flat on the ground with a single punch. What’s left is a soulless husk, no better than a large tin can thrown on by the wayside. It is not destroyed, for when Sirius hits it again, no further damage can be done, but the main foe roars again and its protective coat flickers. That’s his sign that progress has been made--that something similar must be done to each smaller enemy.
Devil Gauntlets activate! Roll 1d10 = 10, -10 HP! Miracle activates! Sirius 0.5/10 HP
As he turns for the other two, tragedy strikes. His gauntlets demonstrate to Sirius that all power comes at a cost. The same black energy that amplified his hit against the monster assaults his arms. It causes him to gasp out in pain, dropping to his knees when the searing spreads to his chest. For a moment, it appears as though this power would take him, but then he feels it: the ring. From beneath his cursed weapons it breaks, and he is spared further harm. The warm healing still ebbs throughout his body, but as he stands, he fears whatever divine force kept him alive would not be inclined to do so again.
Sure as the sun will rise, the slaughter will continue.
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