Ability Score Racial Traits: Unicorns gain +2 Int, -2 Con, and +2 to an attribute of choice (except Int)
Type: Unicorns are Ungulates with the Unicorn subtype.
Size: Unicorns are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Unicorns have a base speed of 40 feet. They may move in a Bipedal fashion at a rate of 20 feet.
Feat and Skill Racial Traits
Talent: Unicorns select one extra feat at 1st level.
Skill Training: Spellcraft and Use Magic Device are always considered class skills for unicorns.
Spell-like abilities: Unicorns can cast light 3 times per day as a spell-like ability. The caster level for this ability equals the Unicorn's class level.
Unicorn Telekinesis: Unicorns possess the ability to lift and manipulate objects with their magic, as if they were using an invisible limb. This ability uses the character's Intelligence score divided by half, as if it were a Strength score for how much a Unicorn may lift. Any weapons or shields wielded with this ability are considered untrained, regardless of actual proficiency (special training is needed for that). A Unicorn's Telekinesis has a reach of 5 feet. There is no limit to how often a Unicorn may use this ability, but they may only lift/manipulate one object at a time. This counts as a Supernatural Ability.
Low-Light Vision: Unicorns can see twice as far as a race with normal vision in conditions of dim light.
Quadruped: Multiply the values corresponding to the creature's Strength score from Carrying Capacity Table by ×1-1/2.