Generating Strategies
Re-upping this one for those interested in computational approaches to strategy. Helps make strategies for wargames, which helps with games without fixed rules typically seen in AI approaches to game strategy.

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Generating Strategies
Re-upping this one for those interested in computational approaches to strategy. Helps make strategies for wargames, which helps with games without fixed rules typically seen in AI approaches to game strategy.
Using Evolutionary Computation to Design/Optimize Simulations
For making better agent-based models (and other similar simulations) using evolutionary computation. Found it in lit review.