Tutorial - Turning A Head Into A Preset
Pre-Reqs:
Install the head morphs from the Core and Single Player Game Resource Files (link)
Have a basic understanding of how to load, edit, and export a head morph (link)
Embiggen: To view larger versions of the images below, see here.
Character presets are head morphs that will show up on the "Preset" slider bar in the character creator. There are several reasons why you might want to make one; the two most common are that you might want to play through as if one of the canon NPCs had become the warden, or you might want to create a custom warden in the toolset (where you have much greater control over appearance) and then get it into the game.
In this case we're going to take an existing head morph and turn it into a playable character preset. Let's go with Shianni, the city elf. The first step is to locate her among the head morphs files. The earliest place she can be found in the game is the City Elf origin, so that's the logical place to check first. And there she is:
We need to load her file, then do a File -> Save As, close the tab, and reload it from the new location before we're able to edit it. Once that's done, go to the "Export Settings" tab in the Object Inspector.
There's just a single setting there, with a true/false setting. By default it is false, and the toolset will export heads to MOR format, which is the in-game head morph format. We want to change this setting to true instead, which tells it to export to MOP, the format for character preset heads. Once it is true, then right-click on the head and "Post to Local".
The final step is done outside of the toolset. We need to navigate to the directory the head morph was exported to - packages/core/override/toolsetexport - and find the MOP file with Shianni in the filename:
And then we need to rename it to match the file naming convention for character presets, which is as follows:
a single letter prefix to indicate the race of the preset - d, e or h for dwarf, elf or human
a single letter prefix to indicate the sex of the preset - f or m
the character pre-set code "_cps_p"
a two-digit suffix which indicates which character preset slot the preset is to appear in, from 01 to 08
So for Shianni's file, we want to change the name to ef_cps_p0? were ? is a number from 1 to 8. I've already got a few presets in use in my toolset, so I'll set her to one I haven't used yet, and make her the sixth preset:
And finally, I go in-game, start a new campaign, and go to any of the places where I can make an elven female (the game will not care if I make Shianni a Dalish or mage elf instead of a city one). Drag the preset slider over, and there she is:
Last Modifed: April 3, 2013















