Hope and Rage
BC: Hope and Rage are the aspect of belief. They both deal with the ideas that people hold with them, whether it being positive or negative. Players both to these aspects look at the world with the consent ideas of maybe and possibility, but how strongly they feel about the idea depends on their given aspect.
BC: Players bound to these aspect are the ones how bring truth to the group. The ones how help keep the team moving and know when it’s right or wrong to stop.
BC: Hope players are described from
The Extended Zodiac quiz as...
“... driven first and foremost by their convictions. They do right for right's sake, and are quick to come to the aid of anyone they deem to be experiencing injustice. That said, their views of the world can be quite black and white, so what they see as the "right" thing may not always be the universally accepted view. They put great value in the power of the imagination, the ability to dream up a better and more beautiful future. If anyone could dream a better world into existence, it would be one of the Hope-bound. They may sound like all sunshine and rainbows, but they aren't adverse to a little destruction, especially if they think they can replace it with something better and more just. At their best, Hope-bound are positive, caring, and warm. At their worst they can be narrow-minded and selfish.”
BC: Hope players are those who put their believes first. They tend to have big dreams for the future and have an exact idea on how it should be. Because they hold their beliefs so strongly, they tend to come off as stubborn or selfish because they only believe in their own truth. They are likely to motivate others because they believe that they can do it. Hope players have a strong and high self-esteem and believe that they can do anything. Hope players believe in themselves so much that they can lose track of how possible the thing they are trying to achieve really is. Hope players need to learn to listen to other people and understand not everything is possible, don’t let hope blind you from the truth.
BC: Rage players are described from the Extended Zodiac quiz as...
“... bringers of chaos. They posses great contempt for lies or false ideas, including the stability that false ideas can impart. To them, the true is far more important than the good; they would tear down a system just to destabilize it if, by their reckoning, it is built on faulty premises. Often the Rage-bound prefer anarchy to any of the alternate forms of civilization, which they believe to be riddled with lies and foolishness and obedient masses. They are bringers of confusion and doubt, and they can be frustratingly difficult to convince otherwise when they have attached themselves to an idea. If they sound dangerous, they are. The Rage-bound tend to be most volatile and unpredictable of the aspects. At their best they are original, revolutionary, and fearless. At their worst they are cruel, uncompromising, and vicious.”
BC: Rage players are those who bring doubts to your session. This isn’t to say that they are there to basically ruin the whole game, they are just putting a more realilic point of view on the matter. Rage players are the type to say, “Are you sure that right?” or “I don’t know if that’s going to work.” They are their to being attention the idea that not everything may go the way you want it to. They may seem cruel, but this is just their way of showing how much they care about you. They are just more willing to take the path that they know is right than walk down the path of hope blindly. Rage players need to be able to have faith in certain situations and be able to know when it is the right time to step in and question the situation around them.







