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Day 2 Homework (FA16)
Using our understanding of digital and analog sensors, use one or more switches or sensors to create an unconventional controller. Have the sensor(s) or switch(es) mapped to some kind of output - at least pin 13 for the LED or better yet any other hardware outputs you may have. Imagine a game it would be used for. Post a description and image to the blog.
An Arduino connected to a button or switch without any housing or context whatsoever is not really an acceptable outcome - there needs to be something, no matter how janky or ugly it is. It could be a panel cut into a cardboard box, a button taped to a chair, a soft circuit button in a glove. Try to think of ways to use everyday objects, the body, or multiple people in an unconventional way.
Novelty, not playability or polish, is the goal for this assignment.
Use the reading as a starting point: A Brief Rant on the Future of Interaction Design
Some examples:
https://vine.co/v/eTm2uvvpO5H https://vine.co/v/eTmPhWKbWgv https://vine.co/v/eTmUInbZLJL https://vine.co/v/eTmDm0r2Brm
New Arcade Fall 2016 day 1
Day 1 presentation
Homework:
Join tumblr so you can post to the blog
Arcade fieldwork - Pick a game and record details of what it feels like to interact with it.
How does it respond? What’s the experience of feedback from the mechanical object, be it a controller, keyboard, mouse, or joystick and buttons? How does it correspond to movement (or not) on the screen? How does sound play a role? Lighting? Color? What are the nuances of the experience? What happens if you jerk the controls around, or move it carefully? What’s the relationship of the cabinet or other context to the interface?
In other words, treat it like you’ve never encountered a game before or an interface before. Try to be super explicit and make zero assumptions about the reader. After doing your research, post your experience and analysis to the tumblr - it doens’t have to be too long, but be as thorough as you can.. Use the below readings as a model for thinking about how to write these sorts of things. We’ll lightly discuss the readings and our findings next week before we dive into tech.
Reading: Design of Everyday Things, Chapter 1
For next class, bring your PComp stuff! Basic Arduino is good, Teensy or Leonardo is better.
PROJECT ONE: THE WAY WE WERE NOT