Hopes and dreams I had for Dragon Age 4 that we so did not get.🙃😢
An actual RPG game. Not Nice Guy, Nice Funny Guy, and Nice but Stern Guy. Let us screw up and piss off our companions.
No more dialogue wheel selection bait and switches. "Nooo I didn't mean that. I did not think they would say that! That's not what I thought that choice meant. I meant-fuck! *sighs* ...I guess I'll have to reload." Or more accurately, "That was the mean option? Are you kidding me!"
Letting the player be an asshole. Sometimes, it's just cathartic to punch a character. People in customer service especially need this at the end of a shift. Putting this in games is a public service. We needed more of those kinds of moments beyond the bloody tutorial.
More of our previous choices having an actual impact in DA4. Like the Well of Sorrows I was so certain would bite an Inquisitor in the ass somehow in the future. Like Morrigan with Mythal in her could force the Inqusitor to hurt or even try to kill Solas. So I agonized over that choice. The same goes for who we left in the fade. Honestly, the three or so that carried over I did not see any impact on DAVG at all. Am I wrong?
Who we left in the fade showing up or we find their body. "Where's Hawke?" Yeah... where's Hawke BioWare? Get's Hawke's clothes instead. Well, that's... depressing.
The option to play as the Inquisitor trying to be low profile or as a nobody aka Rook. This way, everyone is happy, right? For a lot of us, the Inquisitor going toe to toe again with Solas was important.
By playing as the Inquisitor we would have had one sweet Dagna-created prostatic arm-not from Bianca because screw her. Also, depending on our class each one would be a little different. Oh, and that prosthetic would also be customizable just like Varric's crossbow and every other weapon in Dragon Age Inquisition. I really thought BioWare would jump to help feature an amputee in an empowering way. True we had Neve but it felt like more of an afterthought to give her a prosthetic that honestly looks uncomfortable as hell.
Open worlds to collect mats, and kill things to craft gear and weapons for our team only better. It would have given us time to breathe and enjoy the scenery. Plus I like doing that kind of tedious shit and if you don't, fine go buy that stuff I guess.
Vendors that will sell us the goods if we got the coin and none of that faction BS.
"Knife ear!" You think at least the venatori would be shouting that at my elf. Nope! I did not feel like my character's race mattered in this game. I don't think Solas over a decade really put the fear of the gods into the North. We all know isms and slavery are bad but putting those things in a game's world helps people realize why they're bad and can even help people feel what it's like to be on the receiving end of such abuses which can help create a thing called empathy.
Blood! Where is the blood? Why is my character not covered in dirt and the gore of their enemies? Don't like that, fair but what about an on-off feature in settings?
Enemies that send chills down my spine. Instead, the ogres and darkspawn made me bust out laughing. I cannot take them seriously, especially the ogres. I see them and think, "Derp a durr... oh I'm an ogre and soooo scardy... rawr."
Dagna... because she's adorable and if any dwarf deserves magic it's her. Or at least let her nerd out, study Lace and help her understand more about her new abilities.
Sandal Cameo at least. Also adorable aaand... ENCHANTMENT!
Our companions can get hurt. I'm starting to think they made them immortal because they knew some of us would let them get hurt on purpose. There are no feelings of concern at all for them going into combat now, no pick-up mechanics it leaves me feeling only more apathetic about them.
Quicker cooldowns on abilities instead of spamming the left mouse button all of the time. And more than two fucking abilities on my hot bar. BioWare... what were you thinking?
Three or more companions traveling with us instead of two. It was the gold standard all throughout the franchise. How are we supposed to get to know them all when limited to-oh right most of them have a personality as deep as a kiddy pool, never mind.
Companions with personalities and problems deeper than kiddy pools. That tension between Cassandra and Varric, Dorrian and Vivienne, Cole and Sera, and so forth was... chief's kiss.
Control of all THREE of our companions traveling with us in combat. Look, I'm a control freak who likes strategy. Combat for the series has always been centered on strategy, pausing, builds, and gear. Am I still bitter that they dropped us to two? ...Yes.
If playing as the Inquisitor you get the option to romance someone new. Especially let us have the option for Lavellan to move on from Solas.
Better-looking hands and body proportions. Why are the heads so damn big? And honestly the hands in failguard genuinely creep me the hell out with tucking the pinkies away all the time. It's weird! Strange hill to die on I know but they just make me cringe and die a little inside.
Romance scenes that would make Larian and BG3 fans blush. This game was always meant for adults. Adults have *gasp* SEX!
Solas not being a total red flag d-bag for killing our favorite dwarf! Run Lavellan Run! You're probably next. And if not him, Bianca is going for your eyes!
Solas being less of a manipulative antagonist twat and/or the player has the ability to be more diplomatic from the start with Solas to get his help. I feel like Solas' character development sorta backtracked by a lot.
Solas once again is a romance option but this time to EVERYONE! That and I wanted to see Lavellan and Solas finally get it on.
They finally let us romance Varric. Oh they did you so dirty, baby... *ugly crying*
A memorable soundtrack that sets off all the feels and is not stuff that's reused from the Inquisition.
Last but not least, where the fuck is our Golden Nug Bioware?
I might add more later, but feel free to add more and comment below!