a race of aberration humanoid hybrids, created by dark magical rituals or scientific experiments, depending on the setting, mixing human, or in rare cases other humanoids, dna with that of an aberration to creature a new creature with that is similar to humanity but with the otherworldly powers of the aberrations, though they are not naturally as powerful as true aberrations' abilities, they can train and practice with their powers to match and even surpass those of true aberrations. There are currently 3 known subraces, Abolethians, Illians, and Beholderborn, each having dna or blood of an aboleth, illithid (mind flayer), or beholder, respectively. Abolethian- Ability Score Increase: Your Intelligence score increases by 2 and your wisdom increases by 1. Age: they mature with in hours, usually being mentally mature after anywhere from 6 hours to 24 hours, do to being made artificially, but like an aboleth they are ageless, never dieing of old age, but still vulnerable to death from wounds and disease. Alignment: like humans they can range greatly in alignment being often any where between lawful good to chaotic evil, or anything in between, though the blood of the aboleth in them pulls them toward the lawful side and in some cases the evil side. Size: Abolethians are about as tall as any normal humans but some can grows a large as 8ft tall, your size is medium. Speed: Your base walking speed is 20 feet. You have a swim speed of 40 feet. Perfect Memory: you have inherited the perfect memory of the aboleth, you have a photographic memory and never forget any information you learn, any off spring you produce also gain the this ability and the knowledge you had up to that point. Aberrant mind: Your creature type is both humanoid and aberration. You have disadvantage on all Charisma ability checks in which you are not proficient in. Darkvision: Thanks to your other worldly heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Amphibious: You can breathe air and water. Mind Sense: You have advantage on perception checks against living creatures. Telepathy: You can communicate mentally with another creature that knows at least one language within a 60-foot radius. This creature doesn't need to share a language with you but unless they have telepathy themselves they can only receive and respond but can't initiate or terminate a telepathic conversation. You must be conscious to use this trait and cannot telepathically communicate with multiple creatures at once. Mind Over Body: You can use your powerful mental abilities to give yourself a hover speed, this speed is equal to your walking speed, you must maintain concentration, otherwise you lower yourself and land on the ground safely. Devour Brain: you have a strong craving for the brains of other creatures, especially intelligent ones, though you can overcome this craving by eating fish and other kinds of sea food.When you reduce a living creature within 5 feet of you to 0 hit points, you can, as a reaction, devour their brain completely gaining temporary hit points equal to your level + your proficiency bonus. when you eat a intelligent creature's brain who's intelligence was 6 or higher, you gain any knowledge that they had in life, except spells. Languages: You can speak, read, and write Common, Primordial, Deep Speech, and Abyssal --------------------------------------------------------------------------------------------------------- Illian- Ability Score Increase: Your Intelligence score increases by 2 and your wisdom increases by 1. Age: they mature with in hours, usually being mentally mature after anywhere from 6 hours to 24 hours, do to being made artificially, do to the blood of the illithids (mind flayers) within you, you can live longer than a normal human, living as long as up to 120 years. Alignment: like humans they can range greatly in alignment being often any where between lawful good to chaotic evil, or anything in between, though the blood of the Illithids in them pulls them toward the lawful side and in some cases the evil side. Speed: Your base walking speed is 30 feet. You have a swim speed of 30 feet. Size: about as tall as normal humans, your size is medium. Aberrant mind: Your creature type is both humanoid and aberration. You have disadvantage on all Charisma ability checks in which you are not proficient in. Darkvision: Thanks to your other worldly heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Amphibious: You can breathe air and water. Mind Sense: You have advantage on perception checks against living creatures. Mind network tactics: You and Your allies can sense using one another's senses so long as you are with in range of Telepathy. Telepathy: You can communicate mentally with another creature that knows at least one language within a 60-foot radius. This creature doesn't need to share a language with you but unless they have telepathy themselves they can only receive and respond but can't initiate or terminate a telepathic conversation. You must be conscious to use this trait and cannot telepathically communicate with multiple creatures at once. Mind Over Body: You can use your powerful mental abilities to give yourself a hover speed, this speed is equal to your walking speed, you must maintain concentration, otherwise you lower yourself and land on the ground safely. Devour Brain: you have a strong craving for the brains of other creatures, especially intelligent ones, though you can overcome this craving by eating fish and other kinds of sea food.When you reduce a living creature within 5 feet of you to 0 hit points, you can, as a reaction, devour their brain completely gaining temporary hit points equal to your level + your proficiency bonus. when you eat a intelligent creature's brain who's intelligence was 6 or higher, you gain any knowledge that they had in life, except spells. Languages: You can speak, read, and write Common, Undercommon, Deep Speech, and Abyssal ------------------------------------------------------------------------------------------------------------- Beholderborn- Ability Score Increase: Your Intelligence score increases by 3 Age. A beholderborn matures at the same rate as humans do and live up to 130 years of age. Alignment. Often of a neutral alignment, beholderborn are generally wizards and sorcerers, but some have more extreme tendencies. Size. Beholderborn vary in weight and height in the same way humans do. Your size is Medium. Speed. Your base walking speed is 30 feet. while hovering you have a hover speed of 20 feet. Aberrant Nature. Your creature type is considered to be both aberration and humanoid. Hover: You can hover a few feet off the ground, making you immune to being knocked prone. Eye Beam Magic: You can cast "Prismatic Spray" from your eyes at will, after using this feature you can not use it again until you finish a short or long rest. Eyes for days: You have advantage on perception checks that involve seeing Language: You can speak, read and write Common, Deep Speech, and one language of your choice.











