Eight paths, eight travelers. Octopath Traveler is an RPG on Switch that follows the paths of eight people whose fates intersect. While there is an overarching story, generally the plot is focused much more on their individual paths. And when taken together, their names spell out "Octopath".
The continent of Orsterra is divided into eight distinct regions, one of which is the Frostlands.
The cleric Ophilia starts her journey in her home town of Flamesgrace. Here, she embarks on a pilgrimage to bring the sacred flame's light to the other churches.
The path is of course perilous, and she needs many allies to help make her way through.
Each enemy has various weaknesses to different weapon or magic types. By breaking their defenses, they become stunned and more vulnerable to damage. That's when we want to use boost mode for a powerful finisher.
By taking a quick detour through the Woodlands we can head deeper into the Frostlands, stopping by the town of Stillsnow.
The dancer Primrose and hunter H'aanit both have chapters of their stories that bring them here. Each party member has a path action that can be performed on friendly NPCs: Ophilia and Primrose can convince them to join as followers, Cyrus and Alfyn can gather information on them, Tressa and Therion can buy or steal items from them respectively, and Olberic and H'aanit can provoke them into combat, either by challenging them to a duel or siccing a captured monster on them.
This being the kind of place that it is, having some powerful fire magic by our side is very helpful for dealing with random enemies.
The path ends at Northreach, the northernmost city in Orsterra and the place where the thief Therion's story is concluded.
The music for the Frostlands has a very soft, ethereal quality to it, matching the area's general appearance.