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seen from China

seen from Malaysia
seen from Russia
seen from China
seen from United States

seen from United States

seen from United States
seen from China
seen from United States
seen from China
seen from United States

seen from Malaysia
seen from Iraq
seen from China
seen from United States
seen from China

seen from United States
seen from Türkiye

seen from China

seen from Malaysia
server side
I actually used to have networking...working. I was sending and receiving messages from client to server (and vice versa), and then Unity went and changed the way their entire networking system functioned when they upgraded to version 5.
Everything that I had previously done was deprecated, and all of a sudden I had to learn a new networking API. I still have to, I suppose. In about two hours today I managed to resurrect the old server side GUI, and rebuild the dedicated server code - at least, rebuild the initialisation of the server, as I haven’t yet had time to look in to how to replace the RPCs which were sending/receiving my messages.
Once that happens I’ll need to check that the server log is updating with the required information, and that the scroll pane is handling it. DEER LORD that scroll pane. Out of everything I’ve worked through so far, finding a scroll pane solution that did what I wanted was by far the hardest. Hopefully that hasn’t changed in Unity 5.
Anyway there are still the RPCs to replicate, the client code to build, and testing that it actually works, and that little clients connected counter goes up, but I’m glad I got a couple of hours in today, since all my spare time on the weekend went into Fallout 4 and Star Wars: Battlefront. Woe is me.